Best Of

  • Archer (Sheshou) is available at the Apple App Store!

    Hello -

    Archer (Sheshou) is available at Apple's App Store!

    Help the Archer (Sheshou) hunt the ducks flying overhead before the timer expries. Use the left and right buttons to move the archer, and tap on the screen to shoot arrows. The lanterns will block your arrows from hitting the ducks.

    Try to beat the high score!

    Available at the Apple App Store:

  • Re: Spare Code ? Dump It here.

    Wave effect and touch to change color , might be useful to some

  • Re: I Made Something Cool in a Few Hours!

    @Two.E said:
    @Socks I will do mine, if you finish yours! :)

    Deal, meet back in this thread in October 2026.

  • Re: State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    Unless you hand deliver / have delivered brisket from either Franklin's, La BBQ, or Micklethwait Craft Meats. That might get me have you bumped up the list.

  • State of GameSalad on 7-19-2017 (Web Version Semi-open Beta)

    Hello everyone!

    I apologize for the delay in posting an update for you guys, but this one should prove to be exciting :)

    New Web Version

    We’ve been heads down working on this for awhile now and we’ve made huge progress. So much so that I’m happy to announce the opening of our semi-open beta! If you’re interested, simply shoot me a message and I’ll get you all set up with access.

    There’s still some critical features missing from the web version, but building projects is completely possible!

    Here’s a list of the more major missing functionality:

    • Copy/paste for behaviors/actors/scenes etc
    • Undo
    • Writing to tables through the change table value behavior
    • Publishing to your portfolio
    • In app purchase behaviors
    • Ability to import custom collisions
    • Probably a couple other things that escape me currently (edit: if you share a project link with anyone they will have complete access to your project, so don't do that)

    On the other hand, there’s some new functionality! Some of the new improvements include include:

    • Zoom in the scene editor
    • Actor multi-select for the scene editor
    • A reworked expression editor with autocomplete functionality so that you can type/select attributes, as well as basic error handling to stop you from submitting invalid expressions
    • Tables are listed under their own attribute type (tables) instead of with the list of game attributes
    • You can playtest animations directly in the animate behavior

    Once again, if you’re interested in checking it out, simply shoot me a message and I’ll get you all set up with access!

  • Re: Developer for Hire! (Part-time)

    Thanks all! Its been great working with a lot of you, and its always rewarding to hear such positive things about my work and style directions.

    On a side note. If you haven't been paid in full for your positive reviews, please contact my support team. :wink:


  • Re: State of GameSalad on 4-18-2017


    We did have an early beta and the new web version has been coming along quite nicely. Lots of bugs have been fixed.

    I believe the idea is to migrate over to an open beta that anyone can join this week, and I'll have a new state of GameSalad post to go along with that :)

  • Re: The Winner of IMGA China "Best Quickplay Game" is....

    @kirafu I think as indie developers, or those casual developers, we all know we are not doing it just for the fame and fortune. We really want to make a fun game and prove to the world we can do something cool, in our own vision. I think it was kinda sad for me to see GameSalad isn't developing to it's full potential (hopefully not yet), but overall, it is a great tool and gave us a chance to try it out. I know coding but I do not have the time to go through the details of everything in a full blown development.

    So whatever you do, I think it is cool you've done something and made some splash!

  • Re: background image

    Watch some tutorials and you will pick up the basics pretty fast.