GameSalad

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  • Re: how do i get the folow actor to destroy the folowed actor after being destroyd?

    You can communicate between actors by doing something like this:

    collisionBox actor

    When actor collides with [something]
         Change attribute game.collision to true

    player actor

    When attribute game.collision is true
         Destroy actor

  • Re: how do i get the folow actor to destroy the folowed actor after being destroyd?

    Here is a demo.https://www.dropbox.com/sh/7l2yqdmf0dq6y79/AAD80vZvupwcXuC9MPGEqqXZa?dl=0

    Game attributes can link many things together in the same scene or even in different scenes.

    Its good to understand as you will use it over and over and over again........

  • Re: Sweeper Now Available!!!

    Greed is universal!!

    Thanks. It's supposed to be random. More like a gambling game than anything else...The strategy is cashing out and not being greedy ;)

  • Re: I want to make a "next in line" actor to show next actor in the queue

    @Socks said:
    anyone got any suggestions as to how I can fix this ?

    Take the number of threads opened on this topic, multiply by 6, divide by the number of threads opened on this topic, times (pi plus the number of days that passed since pi day).

    Take that number, punch it into your smartphone instead of your numerical password (remember, you need to have GS Viewer installed on the device first) and it will install a special GS Genius module into Siri/Google Now/Cortana.

    Restart the device and explain your problem to Siri/Google Now/Cortana. They will pop up the correct rules. You need to copy those, email them to your computer, save them as CSV. Go to GameSalad Creator Home > Tables. Create a new table. In the upper right right corner, click on Import CSV and select it on your disk. This will create an new actor with the correct rules. Copy-paste them to where they need to be.

  • Incoming Calls Freezing Game on all Gamesalad games

    Noticing that on all recently released games, an incoming call is freezing the game @adent42 @ForumNinja

  • Re: Why can't I publish to HTML5?

    @pHghost We add a splash screen to games published with a trial account that states that the game was made with a trial, and is not for commercial use.

  • Re: Why can't I publish to HTML5?

    Yes. HTML5 is a Pro only feature. To test HTML5 during the trial, you can use either the HTML5 preview or publish to Arcade.

  • Re: New Features Ever? Google Play Leaderboards?

    @dragonking94 said:
    4 years and nothing, this feature is the most important for developers

    I'm working on testing a workaround to get Google Play leaderboards into Gamesalad games. I will start a new forum thread if it is successful.

  • Re: Touch steering stutters

    You don't need the three conditions that say:

    When Touch is Outside + When Touch is Inside + When Touch is Pressed

    That's the same as saying 'When Mouse Button is Down'.

    . . . . . . . . . .

    For the movement issue, trying replacing your rules with the following:

    When Mouse Button is Down
    --Constrain Linear velocity X to 5*(Mouse.X -self.X)
    --Constrain Linear velocity Y to 5*((Mouse.Y +76)-self.Y)
    Otherwise
    --Change Linear velocity X to 0
    --Change Linear velocity Y to 0

    . . . . . . .

    And here's the same thing if you want to include Rotation:

    When Mouse Button is Down
    --Constrain Linear velocity X to 5*(Mouse.X -self.X)
    --Constrain Linear velocity Y to 5*((Mouse.Y +76)-self.Y)
    --Constrain Rotation to vectorToAngle(Linear velocity.X,Linear Velocity.Y )
    Otherwise
    --Change Linear velocity X to 0
    --Change Linear velocity Y to 0

  • Re: Will we ever get "Play Sound using filename from Expression"?

    @Hymloe said:
    Will we ever get the feature whereby we can choose the filename of a sound to play using an expression?

    The future of GameSalad is a dark and mysterious place, communication is practically non-existent, although occasional signs of life are sometimes fleetingly glimpsed . . . :D

    Like everyone else I've no clue about what might or might not happen, but I definitely wouldn't hold your breath for expression driven sound selection.

    P.S nice pyramid.