Collision Problem with Scene Wrap
GuaveMedia
Member, PRO Posts: 1,262
Hey everyone,
I have a problem. Why does it appear that a collision between two actors is only recognized when:
Scene Wrap is on. And it only appears that the collision is detected on the bottom side of the actor. I mean where it comes in from the bottom. The part which comes in from the top is just ignored. I made sure physics are on and I also have a collide rule in it as well.
Thanks in advance.
Alex
I have a problem. Why does it appear that a collision between two actors is only recognized when:
Scene Wrap is on. And it only appears that the collision is detected on the bottom side of the actor. I mean where it comes in from the bottom. The part which comes in from the top is just ignored. I made sure physics are on and I also have a collide rule in it as well.
Thanks in advance.
Alex
Comments
Here's a new template i just made for DBA, it users scene wrap X & Y and has no problems with collision as you can see (scene is 2048x768 but its universal so adjusts for different devices).
http://www.deepblueapps.com/gs-flying-fatman/
Darren.
so you just balance an actor, the actor moves only left,right, up and down. The enemies are like monsters, they are very long actors that's why I wrapped Y. In my hero I just have:
if overlaps or collides with monster
change game over true
Sent a PM.