Collision Problem with Scene Wrap

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
Hey everyone,

I have a problem. Why does it appear that a collision between two actors is only recognized when:

Scene Wrap is on. And it only appears that the collision is detected on the bottom side of the actor. I mean where it comes in from the bottom. The part which comes in from the top is just ignored. I made sure physics are on and I also have a collide rule in it as well.

Thanks in advance.
Alex

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    Not sure how you have coded it tbh but wrap is a little buggy sometimes, maybe post a pic of your rules so i can have a look? Only one actor has to have movable checked btw for GS to register a collision.

    Here's a new template i just made for DBA, it users scene wrap X & Y and has no problems with collision as you can see (scene is 2048x768 but its universal so adjusts for different devices).



    http://www.deepblueapps.com/gs-flying-fatman/

    Darren.
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Hey,

    so you just balance an actor, the actor moves only left,right, up and down. The enemies are like monsters, they are very long actors that's why I wrapped Y. In my hero I just have:

    if overlaps or collides with monster
    change game over true

    Sent a PM.
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    First two are the monster. Third image is the hero. He tracks the collision.
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    It's really weird. The collision is only on the bottom part recognized, the part from the top is just ignored. How can that be? It is the same actor? Really going nuts here.
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