I've waited for a downward trend to start before changing the price. So, if you keep going up, leave it where it is. If you think changing the price will bring you high enough up in the charts then do it sooner...
It was climbing but not much... was going up and down, up and down... so I think you guys are right... more downloads means more visibility, which equals higher rankings...
HAHAHA. Hey Sparky, how did you spawn stuff in Doodle Ski so that it was random but there was always room for you to move to? I have an idea for a dodge'em up game...
In a nutshell......we just made sure that if something was spawned on top of another thing...i.e it touched (offscreen)...we destroyed the offending objects. A simple solution, but it works.
Tried to redeem 3 different codes. One was used... the other three just didn't do anything.... I'd like to review it for ya but i guess it was not meant to be....
jweaver911 said: Tried to redeem 3 different codes. One was used... the other three just didn't do anything.... I'd like to review it for ya but i guess it was not meant to be....
I know you are trying to keep with the 8Bit theme...but the icon (IMO) is REALLY weak. perhaps jazz up the icon and that will get a little more interest going.
If you remember...all those old early 80's games had 8 bit graphics but the arcade towers they resided in were much more dramatically presented. Ms. Pac Man for example...the marketing character was one thing and the actual game character was another.
With version 1.1 I have a fresh batch of promo codes! Would be great to have reviews of the current version so if you missed out, email me on karl at polygame.co.nz and I'll flick a code your way
Comments
;o)
A simple solution, but it works.
EDIT: AND Max is featured in the device App Store!!!! So how come no one's buying it? LOL.
Try reworking your icon.
I know you are trying to keep with the 8Bit theme...but the icon (IMO) is REALLY weak. perhaps jazz up the icon and that will get a little more interest going.
If you remember...all those old early 80's games had 8 bit graphics but the arcade towers they resided in were much more dramatically presented. Ms. Pac Man for example...the marketing character was one thing and the actual game character was another.
You're becoming another GS success story*, right?
Proving the concept that you don't need Objective C to make a hit game
Good work, 8 Bit Forever!
(*I hope to be one soon, myself.)
Oh and yeah, all codes are gone, sorry
Cheers!
But, thanks! ;-)
Got a game to match?