Assigning actor instances to attributes
ok, now I know this sounds a little bit weird, but based on how my game is going to work, I can't think of a more efficient solution.
If you haven't seen any of my other "problem" posts, I'm designing a megaman/metroid type platformer, shooter.
This means that I've got somewhere between 20-30 instances of the same enemy within a scene (level), however in order to not confuse the AI, the only thing I can think of doing is creating 20-30 actors with 20-30 corresponding AI attributes and 20-30 invisible collision actors(agian for AI purposes)
The question I've got for the GS community, is how can I avoid doing this and assign all my instances to... say a number that I create an attribute for?
If you haven't seen any of my other "problem" posts, I'm designing a megaman/metroid type platformer, shooter.
This means that I've got somewhere between 20-30 instances of the same enemy within a scene (level), however in order to not confuse the AI, the only thing I can think of doing is creating 20-30 actors with 20-30 corresponding AI attributes and 20-30 invisible collision actors(agian for AI purposes)
The question I've got for the GS community, is how can I avoid doing this and assign all my instances to... say a number that I create an attribute for?
Comments
Usually my search of the forums doesn't yield many relevant results... and no one said "hey there's already a thread on this" either...
my apologies