Size of project, bug?

RUPASRUPAS Member Posts: 823
edited January 2012 in Working with GS (Mac)
Hi all, I have a finished game, I said to occupy GameSalad 10.15 mb, when compiled in GS, weighs 21.6 mb! How is that possible? 10 mb more?! I have also tried to get through the game by Darren Optimizer GS of 10 mb has left 7mb, but no matter, when I compile in GS still 21.6 MB? Someone can help me?

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Whatever you see in the GameSalad creator is what it will be when people download it in the App Store.
    Don't worry.
  • RUPASRUPAS Member Posts: 823
    Not true, GS projects that take up less space when uploaded to the App Store ....
  • RUPASRUPAS Member Posts: 823
    someone?
  • MotherHooseMotherHoose Member Posts: 2,456
    edited January 2012
    have you done a R mouse-click on the app you downloaded from GS >Show package contents…> deleted the images in screenshots folder ???
    ***do NOT delete the folder*** … just the contents

    that might get you below 21mb

    GameSalad builds/adds the engine to make your game run outside of Creator … so that is one reason the byteCount is larger.

    absolutely,positively not to worry about your project size at 21mb!

    @};- MH
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Another thing that might inflate the size of your project is if you have Resolution Independence enabled. What this does to the final app is it adds image files that are half the size of the original so non-retina display devices use less RAM when the game runs.
  • RUPASRUPAS Member Posts: 823
    edited January 2012
    @CodeMonkey YES! I have enabled me "resolution independence", it seems that that's my problem, then do not quite understand, it is better to have activated "resolution independence" or better to have it off? My game uses 960x640 images.

    Edit: My size scene is 480 x 320, but my images 960 x 640, is correct leave on resolution independence?
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    @RUPAS You are using it correctly. You don't HAVE to have resolution independence on, but if you turn it off, the lower end devices without retina display may not run so well because of the amount of memory it needs to handle the larger images.
  • RUPASRUPAS Member Posts: 823
    thanks my friends
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