Memory Usage problem with iPhone

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited February 2012 in Working with GS (Mac)
Hey,

in my newest game I have some moving actors and also actors get spawned. In the viewer I have around
30mb memory usage and fraps are at 60...

But on my iPhone it is not fluid at all..... why this????

Alex

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    It might be the spawning, depends what your doing...for eg are the spawned actors also spawning?

    Darren.

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  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Hey Darren,

    the funny thing about is that this only happens when playing the first "round"...when my actor dies, and the scene gets reseted,
    then all is fine working.

    Nop, the actors spawned are not spawning more actors.

    Alex
  • GuaveMediaGuaveMedia Member, PRO Posts: 1,262
    Is there a way to load a special scene when the game starts? So before the scene is actually opened?

    Alex
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