Codename "After Dark" {WIP} from LeonardDev & Simtastic

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Comments

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @luckylurcher
    Cheers mate! it's simtastic as well :)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Hi Guys!,
    Today I added floating "Jumpable" lanterns and fixed the stairs what do you think?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Coming along nicely, keep up the good work you 2
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @beefy_clyro
    Cheers Mate ;)
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    It looks super cool guys! I really want to play it :)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @themoonwalls
    Cheers Mate!, Maybe you can be a beta tester ;)
  • 3xL3xL Member Posts: 676
    stunningly gorgeous. steve jobs did LSD and it inspired him to makes things for apple. did u do the same? are those colors even in the spectrum? lol loving it
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @3xl
    Haha!, I'm to sure mate, maybe sim did it :D thanks for the comment!
  • 3xL3xL Member Posts: 676
    @LeonardDeveloper

    let me know if you would like some music :)

    follow me @Oo3xLoO contact me there if you like. no charge :) unless you wanna pay thats all up to you. i do ask for credit :) i would love to collaborate my music with this game. looks gorgeous.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @3Xl
    Very interesting, in that case I have a big offer or you, please contact me at jack(at)thermo-apps.com
  • 3xL3xL Member Posts: 676
    @3Xl
    Very interesting, in that case I have a big offer or you, please contact me at jack(at)thermo-apps.com
    i emailed you last night :)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @3xl
    Will check ;)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @3xl
    replied ;)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Worked on "Core" things today, I made everything run so much better on RAM!, It runs brilliantly on my iPhone 3gs and my 4s :)
  • BazookaTimeBazookaTime Member Posts: 1,274
    Very impressive.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @bazooka time
    Cheers Mate!
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Update;
    Not much happening to be honest, Just level design,
    Will post a video soon,
    It runs on an iPhone 3gs really sweet,
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    How many levels you aiming for?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @beefy_clyro
    We'll probably kick it off with about 40-50, Bear in mind the levels are pretty big..
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yeh i was expecting somewhere around that figure, how many levels do you have currently?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @beefy_clyro
    10, But Its laborious work to be honest, Its not just drag and drop from now, The waypoint lanterns are doing my head in, But It should run smoothly,My prediction is it won't surpass 50mb
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Funny you say that, I have a platformer I'm 'currently' (cough cough) working on and I'm up to level 12 of 50 and am feeling the same laborious feelings!
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @beefy_clyro
    Yeah haha, I suppose it just gets a bit "Boring" after a while, It turns from innovation to dragging and dropping and copying and pasting and the odd bit of code,
    Love to see what your coming up with!
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited May 2012
    Great work so far m8.

    One idea would be to have some particles fall from the plants like blowing dandy lions in the wind.

    Daz.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @utopiangames
    That is an excellent suggestion!, Thanks very much Darren!
  • LumpAppsLumpApps Member Posts: 2,881
    Erm... AWESOME!
  • 3xL3xL Member Posts: 676
    just a friendly comment...

    its doesn't seem you are using gravity at all. or maybe its "heavy" gravity? or maybe because its still in early development, but when he jump, his downfall looks...FAst. shouldn't he/she falls at the same speed he jumped?

    but still man, i just love looking at these colorful scenes! reminds me of rayman.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @3xl
    Thanks, But this is what we're going for :)
    @ludwigheijden
    :D
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