pauseing a character before completeing a level

TailGamesTailGames Member Posts: 76
edited May 2012 in Working with GS (Mac)
ok i have a platform that my actor drops on and everytime he colides/overlaps it changes the scene which i want it to but, it does it instantly, i want the actor to land on the platform wait 2-3 seconds and then it shows i completed the level.


how is this done?

Best Answers

  • RPRP Posts: 1,990
    Accepted Answer
    What is your current background?
  • RPRP Posts: 1,990
    edited May 2012 Accepted Answer
    Cool. Yes that is possible. If you have some cloud images, or make some just put them in a layer above the background. You can use the move behavior on the clouds and wrap the scene X Y axis.



    Just be aware that your background will need to fit the scene screen-space perfectly, or your background (or any other background layers) may over lap.

    Be sure to make the accepted answer to one of those guys above that answered your question for ya. ;)

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    Use a timer: when overlaps with platform, after 3 seconds, change scene.
  • FViMaginationFViMagination Member Posts: 89
    Hi TailGames,
    you need to create a Rule into that Actor that drops on the platform.

    Rule___________________________________________
    when Actor collides/overlaps with Platform

    Timer___
    After 3 seconds (check Run to Completion)
    Change Scene -> Next Scene (or whatever "Scene" you want to go to)
    _______________________________________________

    do you also need something that shows that "Level is Complete" in the middle of the screen?
  • TailGamesTailGames Member Posts: 76
    thanks guys it really helped :) and also what can i do to get a better background for my game?
  • TailGamesTailGames Member Posts: 76
    heres a link http://marketplace.gamesalad.com/#category=4,5,6,7,11&product=1902

    i just took it and im trying to get moving clouds toclouds in there to if thats possible
Sign In or Register to comment.