Anyone have .9.92 that they could send me? (I need it ASAP)

LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
edited July 2012 in Working with GS (Mac)
Hey! Does anyone have a link to .9.92? I can't publish to Nook or Amazon with this bleeping black bar nonsense, and the Nook children's promotion deadline is coming quick. I'll have to strip all the writeable tables out of my project, but at least it'll be publishable. This issue arose a month ago, why isn't it fixed?!

Much and many thanks to anyone who can link .9.92 or .9.91 to me.

A much exasperated developer....
Jarod

Best Answer

  • deadlightsdeadlights Posts: 235
    edited July 2012 Accepted Answer
    Someone posted this, it should work:

    gs.downloadables.s3.amazonaws.com/GameSalad-Creator-0.9.92-beta.dmg

    And I completely agree with your frustrations regarding Nook/Kindle publishing. I'm pretty livid about it myself.

Answers

  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Thanks bud. I'm going to process this and pray to many deities that Nook will accept it.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @deadlights by change have the .9.91?
  • EinsteinAppsEinsteinApps Member Posts: 81
    LOL, I am having to do the same exact thing! The things we do for free marketing! I am glad many people at GS HQ are working on the LUA free engine, cause I have had to rework 3 apps just the make the B&N cutoff date with those stupid black bars and have 2 clients pissed that I can't upload "successfully" to the MAC store.
    I have worked with professional software companies (SAP, Red Prairie, Oracle) and when something is not working as expected we got daily updates, is that so hard to do?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    gamesalad.com/download/studioUpdates

    All the older versions.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @EinsteinApps Once you converted your xml files to the previous versions, did you have trouble opening them up? GS keeps crashing on me. If you have any tips, much appreciated!
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @JohnPapiomitis Thanks for the link. Being ornery though. Converted all the .9.94s to .9.92, but it crashes GS. This is frustrating. Next step is to make my game portrait, since that doesn't seem to be affected.
  • deadlightsdeadlights Member, PRO Posts: 235
    I think .91 is also here: http://gs.downloadables.s3.amazonaws.com/GameSalad-Creator-0.9.91-beta.dmg

    I wish someone could give the community an ETA on .95, since this issue is affecting quite a number of people.
  • RacetotheMoonRacetotheMoon Member Posts: 323
    edited July 2012
    Does anyone have any suggestions on how to take a project back to a prior version of the editor? I'm trying to roll back to what I'm thinking is the last stable Android build (0.9.92), but I'm getting a crash on load now every time I try to open the project. I've already renamed all the version numbers in all of the *.xml files, is there another step I'm missing?

    Thanks in advance!
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
  • RacetotheMoonRacetotheMoon Member Posts: 323
    @LiquidGameworks

    Thanks for the link.

    I did a little more investigating and it seems there's another field you have to change in the *.xml files to go back to 0.9.92 from 0.9.94. It's the PGFVersion variable. Change that to '.17' from '.18'.

    Also, I don't know if this was a factor in getting it to work, but open 0.9.92 version of the editor first, and then rather than trying to open a file from the toolbar just double click on the file. It'll default to open in the version of the editor that's open rather than attempt to load it in the most recent version you have installed.

    Hope that helps! :)
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @RacetotheMoon thanks!
  • RacetotheMoonRacetotheMoon Member Posts: 323
    edited July 2012
    @LiquidGameworks

    No problem. Us devs need to have each other's back. ;)
  • ChobbifaceChobbiface PRO Posts: 491
    @RacetotheMoon

    Thanks! Solved my problem as well, couldn't get my reverted 0.9.92 files to open until I changed the PGFVersion. Nice find!
Sign In or Register to comment.