designing for the ipad v iphone

missmmissm Member Posts: 41
edited November -1 in Working with GS (Mac)
Hi,
is this correct ?
the iphone size for backgrounds would be 1024 x 1024 full canvas ,
because of the rotation, and the
area that will be visible at all times would be around 760 x 760

So that means, that buttons, menu etc should be in the visible areas always...

should these graphics be 72dpi also PNG 24?

And...would that also mean that people who made games for iphones, would have to redesign the game in a higher resolution, because, otherwise, on the Ipad iphone games would have a low resolution?

Hope that makes sense!

Monica

Comments

  • BeyondtheTechBeyondtheTech Member Posts: 809
    Yes, you should always develop for higher resolutions, then downsample it for iPhone resolution. You never know if your game will actually look or sell better on the iPad. And, what if the next generation iPhone has a higher DPI than its predecessors.
  • mandancemandance Member Posts: 87
    Also higher resolution assets give you more tools when making icons and the such.
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