Animation angle depending on where actor is
Hi everyone, I am making a game where I have an enemy actor that chases you, the enemy is like a walking animation and when I move it needs to follow, so the animation neeeds to turn and keep following. I have got all the images on like every angle. Can Gamesalad do this?
So depending on where the user according to the enemy animation, the enemy has to turn and walk in that direction.
How can I make it know on what angle it is to the user?
Hope that makes sence!
So depending on where the user according to the enemy animation, the enemy has to turn and walk in that direction.
How can I make it know on what angle it is to the user?
Hope that makes sence!
Best Answer
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Socks London, UK.Posts: 12,822
Simply constrain the image to the angle of the enemy.
I did something very similar, I can dig it out if you want.
Answers
Thanks.