I thought that all of Microsoft's products were a write once, run anywhere kind of thing (didn't Oracle even sue them about this?). I had a friend who wrote an Xbox indie game a year ago, and I know it was one button to compile it for XBox, one button to compile it for Windows (pre Windows 8, Metro-style). I thought I had read that they were working Windows Phone into that development studio, and so I though Windows 8 would be the same thing.
Maybe they're just behind on doing this (I have no idea), but if GameSalad is supporting Windows 8 apps, I would think it would be an easy step to support Windows Phone and XBox games.
@Wirelesstkd - no, not exactly. The Windows 8 implementation does, in fact, cover these bases in terms of working on all Windows 8 tablets and PC's... but the Windows 8 phone works on an entirely different framework, and is thus a different implementation.
Xbox (in this case Indie games) also run on a separate framework that doesn't directly correlate to the Windows 8 experience.
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Maybe they're just behind on doing this (I have no idea), but if GameSalad is supporting Windows 8 apps, I would think it would be an easy step to support Windows Phone and XBox games.
Is it more complicated than I think?