Any way of registering once an actor has been spawned?
Okay, I am having to change all of the "Move To"'s in my game to "Interpolate", fine, but I am having trouble with the way Interpolate handles itself during lag caused by long loading/spawning of an actor. My game is an adventure game not an arcade game so I rely on large high-res graphics for my actors, which move only occasionally. I have reduced the graphics in filesize as much as possible without losing picture quality (colour/transparency etc.) What is happening is when I say "Spawn Actor X, Actor Y and Actor Z" and simultaneously say "Interpolate X" for two actors (A &
already present in the scene, the actors temporarily freeze (which I expect and which happened with "Move To" anyway) but then once presumably the actors that are causing the lag have loaded/spawned actor A seems to jump as if catching up to where it should be and actor B seems to not jump and carries on moving from where it is.
So my solution is to use some kind of "loading message" and put the whole movement thing on hold until X, Y and Z have loaded/spawned. Does anyone know of a way to tell when X, Y and Z are spawned and ready to go? Then I can use that to trigger my movement. Thanks.
So my solution is to use some kind of "loading message" and put the whole movement thing on hold until X, Y and Z have loaded/spawned. Does anyone know of a way to tell when X, Y and Z are spawned and ready to go? Then I can use that to trigger my movement. Thanks.
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