Anyone know how to make flappy bird "game over scene?" **HELP**
https://www.google.com/search?q=flappy+bird+high+score&source=lnms&tbm=isch&sa=X&ei=ass0U6DTL-am2AXxrIDoCw&ved=0CAgQ_AUoAQ&biw=1600&bih=785#facrc=&imgdii=&imgrc=ikqhWRJutIuM9M%253A%3BgQRhjGX8NTGxRM%3Bhttp%253A%252F%252Fimages.eurogamer.net%252F2013%252Farticles%252F%252Fa%252F1%252F6%252F5%252F3%252F6%252F7%252F2%252Fflappy412.jpg.jpg%3Bhttp%253A%252F%252Fwww.modojo.com%252Ffeatures%252F2014-02-10-flappy-bird-high-score-412_1%3B262%3B465
The link shows you what i"m talking about.
I have no idea where to start with making a scene like this when you lose the game. I really want it in detail like flappy birds. (I currently have the display text just showing game over as reference). Also (If possible ) I want the medal to change when you have accumulated enough points (Example a score of 0-5 you will have no medal but when you hit 6 points I really want it to change to bronze and when you hit lets say hit11 it changes to sliver and so on and platinum would be like lets say 30 .) I also want it to display your current score and your high score & when you have a new score I want it to say new (or anything referring you beating your old high score) beside high score & also make a noise when you have a new high score.
I don't know where to even start with any of these so ANY help will help me a lot.
Thank you for your help so far, Victor ![]()
(I hope I'm not asking for to much)
Comments
or google "flappy bird high score" and click images. Dont know why the link came out like that .
@bjandthekatz Thanks BUT I would also like the game to make the high score sound in the game while your playing. ( Like temple run when you beat your score while in play it makes like a "woooo-whooo" sound or something like that. )
Victor
what your trying to do isn't too difficult, but i think you might be a little ahead of yourself. You really need to spend a few days watching the wonderful youtube tutorials, going through the cookbook and just playing around with the product. If you don't build a good foundation now, everything is going to be tricky.
as far as playing a sound, it's a simple as a rule that checks if the current score is larger than the saved high score and if it is, play a sound.
Inside one of your actors make a self Boolean attribute. Call it high score. When self.high score is false and score>Game.highscore play sound and change attribute self.high score to true
This way the sound will only play once.
Make sure to change this to false upon restart