Uipicker in game salad?

Hello ppl,
I am developing an app where users can set a count down timer via a uipicker.
Has gamesalad got any way of implementing a uipicker?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Nope

  • JSprojectJSproject Member Posts: 730

    It can still be done of course - by manually creating it :)

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    @JSproject said:
    It can still be done of course - by manually creating it :)

    Yep will just take a little ingenuity to set it up properly. :)

    @champachan I'm guessing your not looking to pay someone to make this for you. So I'm gonna move it out of the commercial services help wanted section.

    Cheers

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    As others have said, nothing built in. But I'm certain you could build your own if you wanted to take the time.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited April 2014

    This is pretty rough (some touch detection errors are visible, etc.) but it's definitely doable. It's just a layered series of images with all possible values in a long column/image that moves up and down and snaps into place. The hardest part is figuring out how to calculate which value is selected/centered based on the position of the moving actor.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Here's the same project file but with opacity lowered on the overlay actor:

  • ChampachanChampachan Member Posts: 21

    Ok I might give it a crack , can anyone suggest another (simpler) way I can get user input to set a countdown timer?

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    use a text box and ask them to input a number maybe?

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @Champachan said:
    Ok I might give it a crack , can anyone suggest another (simpler) way I can get user input to set a countdown timer?

    Yes, there are much simpler ways. I build an app for someone who wanted a countdown timer and I just display the value of an attribute and then have an up arrow button and a down arrow button. Each button actor increases or decreases the value of the attribute. Using the min() and max() functions, you can limit the range of possible values.

  • ChampachanChampachan Member Posts: 21

    Thanks greenleaf the up down arrows sounds like a goer!

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