Uipicker in game salad?
Hello ppl,
I am developing an app where users can set a count down timer via a uipicker.
Has gamesalad got any way of implementing a uipicker?

Hello ppl,
I am developing an app where users can set a count down timer via a uipicker.
Has gamesalad got any way of implementing a uipicker?

Comments
Nope
It can still be done of course - by manually creating it
Yep will just take a little ingenuity to set it up properly.
@champachan I'm guessing your not looking to pay someone to make this for you. So I'm gonna move it out of the commercial services help wanted section.
Cheers
As others have said, nothing built in. But I'm certain you could build your own if you wanted to take the time.
This is pretty rough (some touch detection errors are visible, etc.) but it's definitely doable. It's just a layered series of images with all possible values in a long column/image that moves up and down and snaps into place. The hardest part is figuring out how to calculate which value is selected/centered based on the position of the moving actor.
Here's the same project file but with opacity lowered on the overlay actor:
Ok I might give it a crack , can anyone suggest another (simpler) way I can get user input to set a countdown timer?
use a text box and ask them to input a number maybe?
Yes, there are much simpler ways. I build an app for someone who wanted a countdown timer and I just display the value of an attribute and then have an up arrow button and a down arrow button. Each button actor increases or decreases the value of the attribute. Using the min() and max() functions, you can limit the range of possible values.
Thanks greenleaf the up down arrows sounds like a goer!