Most text found in the game would either be a graphic/image, or written yourself through a Draw Text attribute. I'm assuming this would only be possible through you creating a new scene for each and every one of your current English scenes, and translating it manually, and linking each scene to the corresponding languages scene.
@JodyMitoma why would you do that? That would take up so much memory it would be rediculous.
You would create a language attribute name it "language"
Wherever you display your text, have rules;
If attribute language = 0
Display English txt
If attribute language = 1
Display Japanese txt
And keep doing this for all the languages you need.
Then you would create a "language area" for your main menu where when touching your language buttons it would change the language attribute to whatever you want it to be.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
To add on to what @CodeMonster was saying, you could have a table expression set up for your display text behavior. That way you could grab different language sentences and it would be much easier to edit in the long run.
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Most text found in the game would either be a graphic/image, or written yourself through a Draw Text attribute. I'm assuming this would only be possible through you creating a new scene for each and every one of your current English scenes, and translating it manually, and linking each scene to the corresponding languages scene.
@JodyMitoma why would you do that? That would take up so much memory it would be rediculous.
You would create a language attribute name it "language"
Wherever you display your text, have rules;
If attribute language = 0
Display English txt
If attribute language = 1
Display Japanese txt
And keep doing this for all the languages you need.
Then you would create a "language area" for your main menu where when touching your language buttons it would change the language attribute to whatever you want it to be.
I must have been tired when I was browsing these forums last night! O.O
Thanks for you´re help
To add on to what @CodeMonster was saying, you could have a table expression set up for your display text behavior. That way you could grab different language sentences and it would be much easier to edit in the long run.