TestFlight Uplaod Problems

nadhimnadhim Member Posts: 7
edited May 2014 in Working with GS (Mac)

I have gone through gamesalad publishing process and finally i downloaded the game.
Im on PC version of gamesalad the generated file is xx.app.zip

uploading to testfilight never succeed i don't know why

1-i have tried moving the xx.app.zip to Payload folder and zip as ipa
2-extracting content to a folder named Payload and then zip it and change to .ipa
3-change the ext to .app and do the same to Payload folder
4-change xx.app.zip to xx.ipa
5-extracting to a folder named xx.app then moved it inside Payload and then zip it and change to .ipa

i keep get the same error message in Test flight

'Invalid IPA: The file is not a valid zip file. Are you sure this is a valid IPA?'
and some times this message
'Invalid IPA: could not find the info.plist. Are you sure this is a valid IPA?'

Please help me
there is some thing to say

i use a bundle identifier as a random text because i don't have apple developer account yet.
Cant sign my game because i am on PC

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    you can't download an iOS app on the PC, it won't sign. it has to be downloaded on a mac, signed and then you can upload to testflight.

  • nadhimnadhim Member Posts: 7

    you made my day friend thanks

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090

    @jonmulcahy how Do I create an IPA on the Mac With Gamesalad? I Tried to Upload a GameName.App to test flight and it didn't work.

  • BonepileGamesBonepileGames Member Posts: 194
    edited May 2014

    Put GameName.App in folder with name Payload


    Compress the GameName.App once it is inside the Payload folder


    Compress the Payload folder once GameName.App is compressed inside


    Click on the compressed file (compressed payload folder) and click get info


    Change it to GAMENAME.IPA


    Click CHANGE TO IPA.

    Upload to TestFlight

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @MagoNicolas‌
    it's simple,

    1. Create a folder called Payload on your desktop.
    2. download and sign your iOS app. save this file into that Payload folder
    3. Right click on the Payload folder and choose compress
    4. Rename Payload.zip to Payload.ipa

    that's it!

  • nadhimnadhim Member Posts: 7
    edited May 2014

    OK I'M ON MAC NOW, but i don't have apple developer account can i test my game without signing ?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @nadhim said:
    OK I'M ON MAC NOW, but i don't have apple developer account can i test my game without signing ?

    you need to have a dev account to test on a device, apple's rules.

  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited May 2014


    No. You cannot. The Gods do not allow it.

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090

    For Me, it worked creating IPA and uploading it to test flight, But It doesn't work to install the App on a Pc via itunes :S

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090

    Someones know how to solve it?

Sign In or Register to comment.