universal build in large scene

agueisagueis Member Posts: 420

Hello , i followed the tutorial of universal build for iphone 5: when game.screes size width is 568 , change attribute scene.camera.size height to 1024.
change attribute scene.camera.origin.y to -128
but only works if the scene is 1024 x 768 but my scene is 10000 x 768 .
i know that i can use stretch mode to upload to the app store, but i want to preview it on my iphone 5 can you help me?

Comments

  • BBEnkBBEnk Member Posts: 1,764

    check device screen size, not scene size.

  • agueisagueis Member Posts: 420

    when you select device screen size, game salad writes gane.screen.size.width
    nobody know how to optimize?

  • colandercolander Member Posts: 1,610

    I don't understand what you are trying to tell us. Can you create a test project, compress and upload it? Someone will be able to help you fix it.

  • agueisagueis Member Posts: 420

    When I write: " when game.screen size width is 568 , change attribute scene.camera.size height to 1024. change attribute scene.camera.origin.y to -128" in a scene of 1024x768 works on iphone 5, but if the scene is 10000 x 768 does not work

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