Can you clarify what you mean? When mouse is over ACTOR A, spawn ACTOR B, and when the mouse is no longer over ACTOR A, destroy ACTOR A? Or destroy ACTOR B?
Assuming that's what you mean ACTOR B should be destroyed, a project is attached to demonstrate this. It shouldn't be too hard to adapt it if you meant ACTOR A.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
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Can you clarify what you mean? When mouse is over ACTOR A, spawn ACTOR B, and when the mouse is no longer over ACTOR A, destroy ACTOR A? Or destroy ACTOR B?
Assuming that's what you mean ACTOR B should be destroyed, a project is attached to demonstrate this. It shouldn't be too hard to adapt it if you meant ACTOR A.
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ok thx it worked
Jarritos
ok