Randomly Generated Maps
So I've been thinking of making a dungeon type game, but I want the levels to be randomized each time by using chunks of pre made "rooms" and making it all one big level. Would such a thing be feasible and practical?
So I've been thinking of making a dungeon type game, but I want the levels to be randomized each time by using chunks of pre made "rooms" and making it all one big level. Would such a thing be feasible and practical?
Comments
Yes, and it sounds complicated.
Ouch. Has anyone accomplished it? Because I haven't seen one on here before
Not that I know of but there are some people who have made randomized platformers so that might be a good starting point.
Mind giving me the names of them?
@ADSentertainment when you quote a post, be sure to skip a line after the quoted text so that it attributes your response to you instead of to the person you quoted (i.e. me). I fixed the post above this one.
If I recalled, I would have posted them. Someone may see this thread and help you out or you could search the forums. Possibly @jamie_c?
Oh my bad about that! I thought it was 2 lines down automatically so I typed it without thinking, I'll also see if I can search them as well
@tatiang, @ADSentertainment, funny you would mention me in this, last week I was looking into this exact idea. All I've really got accomplished so far is doing some research. I've found a couple good articles on generating random rooms/dungeons.
http://gamedevelopment.tutsplus.com/tutorials/create-a-procedurally-generated-dungeon-cave-system--gamedev-10099
http://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268
But so far that is as far as I've gotten. I need to read through them, digest them and see if/how something like that might be accomplished in Gamesalad.