Particles and damage issue

diegocsdiegocs Member Posts: 531

i wan't one of my actors to emit a x amount of particles depending on how much life he has/ amount of damage he has received. Does the particle behaviour allow the number of particles it emits to change during the game?

Comments

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    You can use an equation for the number of particles. So you could build the equation using your life and damage attributes to vary the look of the particles.

  • diegocsdiegocs Member Posts: 531

    i did that and it just crashes... i'll try it again

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    If it's crashing, there might be a bug in your equation.

  • diegocsdiegocs Member Posts: 531

    i just assigned it a simple equation now which doesn't crash, but when the value of the equation is supposed to be 0 it still emits particles... any ideas?

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