Is it possible to have a load bar to see the load progress of the new scene that is loading?

Is it possible to have a load bar to see the load progress of the new scene that is loading?

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @revoltandreverb‌ , the loading process is not under our control, therefore we can not show a dynamic progress bar.

  • revoltandreverbrevoltandreverb Member Posts: 159

    thanks

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    What @Hopscotch‌ said, but if you wanted to 'fake' one you could do that... though it wouldn't reflect actual load time it would just give your users a false sense of security. :)

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328

    @jamie_c how what you say could be done?

  • -Timo--Timo- Member Posts: 2,313

    @jamie_c‌ thats not really true. During loading (going to an other scene) it pauses everything. You cant let a bar increase size during the loading. You can add an image just before you change scene with the text loading. The loading circle in the corner doesnt get noticed by some people so I would suggest you do add an image if you have a big game and long loading time.

  • jay2dxjay2dx Member Posts: 611
    edited August 2014

    have a screen "ie actor" the same size as your screen, this will be your loading screen graphic, with say a black background and loading text image or whatever, have a change scene behaviour trigger with a timer for say "after 3 seconds change scene to..", but instantly have the black loading actor come in to view for the duration of the 3 seconds, and that's basically it!

    use either a move to or interpolate rule to move the actor into view with a game rule set up such as an integer ie "loading 1,0

    hope that helps

  • colandercolander Member Posts: 1,610
    edited August 2014

    Like @jamie_c I made a fake one for a business app it is a blue bar in a grey frame with "Loading..." on it and sits in the middle of the screen. When the user clicks a button to change menu it runs for one second and interpolates from one end to the other before the actual scene change takes place.

    It just a graphic to stop the user becoming impatient and does nothing else but add a second to the scene change.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited August 2014

    @timolapre1998, @jay2dx, @colander, @Andrea_Comisi, that is exactly what I meant. Just a 'fake' loading image that looks like a bar or whatever you'd want it to be and the words "loading..." :)

  • Andrea_ComisiAndrea_Comisi ItalyMember Posts: 328

    Aaaaaaaaaaaaaaaaaaaaaaah ok

  • revoltandreverbrevoltandreverb Member Posts: 159

    @Andrea_Comisi‌ I should have said I have been using animated gifs up to this point as a loading indication up to this point.

  • colandercolander Member Posts: 1,610

    @revoltandreverb @timolapre1998, @jay2dx, @jamie_c, @Andrea_Comisi I also use a blank transparent image for the loading wheel it still appears as a black square in the usual spot but it is much less obvious.

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