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Best way to spawn enemies in Waves?
by freneticz ·Now i have a enemy spawner with a every 1sec timer spawn enemy nr1, but every time its spawn its "lagging" alot... -
Loop Behavior and Timer Behavior Don't Go Together Well?
by tatiang ·Change attribute game.lastSpawnTime to game.Time -
Loop Behavior and Timer Behavior Don't Go Together Well?
by AlchimiaStudios ·(Quote) -
Loop Behavior and Timer Behavior Don't Go Together Well?
by ukcdnmafia ·I made a table that has one column and 400 rows which holds of type REAL. The values represent "after second(s)" spawn this actor. -
animation using tables it's possible ?
by Two.E ·If you are making a candy crush game, using tables. Then there is a very high chance that you have already given each jewel a unique ID number. Or a method to seperate each jewel from each other in th -
Online mode
by Two.E ·game’s score, specifying the number of units to spawn, or keeping track of how many reward objects are left in a scene. -
What is the edge limit?
by Japster ·ie. So, if you make your scene (not SCREEN) larger / wider, you can easily then spawn from a distance (your screen will still be identical, as the camera dictates what you see on-screen, but the scene -
What is the edge limit?
by Twayne2 ·So I have actors spawn actors apparently so far off the screen that they are either desteoyed or just flat out not made. -
Push actor with another actor
by Ryanzgrieco ·I'm working on a game where the actor spawns with a touch or mouse press (green actor in video), and pushes another object (red actor in video). -
Appformative support?
by Hopscotch ·* It is correct that you create your own random ID for the initial contact, but AppFormative manages its own user specific but anonymous unique ID's on the back-end. -
Appformative support?
by cbates ·1) What counts as a data point? Is each unique user considered 1 data point, so if a returning user communicates with the system, they do not create additional data points? Or is it 1 data point for -
How to increase enemy fire rate and bullet speed at the same time ? thank you
by doufaya66 ·Sorry if my question is not clear , I have an enemy in my game that shoot bullets at the player set up this way , enemy actor have a spawn behaviour wrap in a timer for every second (fire rate) and bu -
Increase an enemy fire rate and bullet speed at the same time
by doufaya66 ·I have an enemy in my game that shoot bullets at the player set up this way , enemy actor have a spawn behaviour wrap in a timer for every second (fire rate) and bullet actor have a move behaviour at -
Actor follows x and y of mouse
by Ryanzgrieco ·I would like the actor to spawn when i press the mouse, and follow along when it moves. I liken it to putting my hand on top of an air hockey handle/paddle, and moving it around the table. I have the -
Want random spawner to always spawn at least 2 objects
by CasualEvolution ·Hi @headhunterzsuck depending of your code, another way to do the the reset of spawn attribute without a timer is do the reset in the spawned object. -
Want random spawner to always spawn at least 2 objects
by tatiang ·for example, if you have a rule that says when spawnAttribute=1, [spawn at location x] and another rule that says when spawnAttribute=2, [spawn at location y]... then when the random number is chosen -
Want random spawner to always spawn at least 2 objects
by headhunterzsuck ·Hey guys! So basically how my spawner works is this: -
‘The War of Genesis’ Has Returned to Mobile!
by vietnamboi03 ·Players can make their own unique stories. -
Random Text in text box
by tatiang ·@GrimmGhosts You aren't able to close a thread. Only forums moderators (aka Sous Chefs) can do that. We typically don't close threads unless there's a unique reason to do so. Inactive threads tend to -
Chartboost/Google Play
by squirrel42 ·Is this unique to Google Play on Chartboost, as I am able to specify an amount for iOS and Amazon? Thanks.