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  1. What feature on this poll would you want to see added to GameSalad

    StormyStudio
    by StormyStudio · February 2010
    pixel collision is the current front runner....it would seem the top 3 should be in GameSalads high priority...but I wonder if Pixel Collision is possible with the current physic engine, does anyone
  2. How do you copy an actor from scene to actor panel?

    TwistedMech
    by TwistedMech · February 2010
    If you want to revert the actor instance's behaviors back to the settings of the prototype actor, click on the “Revert to Prototype” button which located on the top left of the Rule Editor pane of an
  3. If Touch, Play Sound has stopped working

    firemaplegames
    by firemaplegames · February 2010
    What else does your button do? Change Scenes? Destroy the actor?
  4. Whoa... game working in viewer. not so well on iPhone

    Slowboy
    by Slowboy · February 2010
    Go to your profile and click 'Manage iPhone Games' by clicking the orange button on the top right of this page - this link might work??....
  5. Pause button

    tekkendp
    by tekkendp · February 2010
    I have been emailing Jonathan (who has been very helpful), and recommended save/load attributes behaviours, but I'm not sure I want to do it that way, as it will increase the amount of attributes requ
  6. What feature on this poll would you want to see added to GameSalad

    StormyStudio
    by StormyStudio · February 2010
    -GameSalad server (for high scores, multiplayer)

  7. What feature on this poll would you want to see added to GameSalad

    StormyStudio
    by StormyStudio · February 2010
    Yeah took a while to choose a top 9 (thought I might be able to get a few more good ones up there....) I toyed between video and in app purchases. Definitely my favorite two... But video is kinda my d
  8. Special thanks to tshirtbooth, firemaplegames and codemonkey

    beefy_clyro
    by beefy_clyro · February 2010
    I second that Darren, they have been a tremendous help, a massive thanks in general to the community we have going here as well. This is the most 'togetherness' i have seen from a forum, its like we'r
  9. 1024x768 resolution and scene thumbnails on the side

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    Even if I make it full size, the position of the viewer remains on the top and cut off.
  10. I cannot get SPAWN ACTOR to work since 0.8.x updates?

    jims
    by jims · February 2010
    With timers and rules involved none work. When the actor simply has the spawn actor behaviour some work. With one spawn point it works and the same with two but the third one added doesn't. With the a
  11. Why couldn't everyone review like this

    Hunnenkoenig
    by Hunnenkoenig · February 2010
    We have one game which is only available for free. It is in the top 20 of all free games I believe and there are as many 5 star revies as 1 stars. We plan to release the advanced version of it next we
  12. SQOTD Alpha, layers, overlap ?

    rebump
    by rebump · February 2010
    Not any easy way I know of. I don't think layer (or Z position) is an attribute of an actor. You would need some trickery to have a "GameItems" layer and an "ActiveItem&am
  13. SQOTD Alpha, layers, overlap ?

    beaudoin_n
    by beaudoin_n · February 2010
    i just want the selected one to appear on top of the others.. how do i make that happen ?
  14. SQOTD Alpha, layers, overlap ?

    rebump
    by rebump · February 2010
    Well, if they are all hand placed and you don't know about the layer area, then they are all likely in the same layer (the default background one). So it may be a crapshoot as to the order that each
  15. SQOTD Alpha, layers, overlap ?

    beaudoin_n
    by beaudoin_n · February 2010
    Where is it that i can see the layer they are on ?
  16. SQOTD Alpha, layers, overlap ?

    rebump
    by rebump · February 2010
    If manually placed actor instances, make sure you have them on appropriate layers of the scene.
  17. Graphics software MAC non-artist

    rebump
    by rebump · February 2010
    Layers aren't too difficult and make trying things out a breeze with layer controls, layer hiding, and the old multiple undo.
  18. Only collide with head?

    rebump
    by rebump · February 2010
    run in pretty much any order. Typically it is top-down but that is not guaranteed. This came from a GS dev in another post.
  19. Only collide with head?

    rebump
    by rebump · February 2010
    You need to use logic to ensure the body is destroyed and has definately occured before destroying the head (assuming that is what you want). If the command, in the head actor, to destroy itself is a
  20. Need a little help with a rule

    Sparkyidr
    by Sparkyidr · February 2010
    sorry Joe... just re-read what you said... I get it now... I just wasn't seeing what was the "top" of my box as opposed to just a side.
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