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  1. kinetic scroll menu

    app_sauce
    by app_sauce · November 2015
    to 1000 and move the camera all the way to the top of the scene and move the scrolling object all the way to the top of the scene it doesn't work properly. The template can be found at http://forums
  2. Specifying Ad Type per Scene

    QASalad
    by QASalad · November 2015
    Yes. Show Banner can display only on scenes you want it to as it's a behavior you put on an actor. You may need to destroy the banner actor before changing scenes so the banner doesn't persist. And y
  3. Best Practice for Timers

    SLOCM3Z
    by SLOCM3Z · November 2015
    Make the LOADING actor on the non-scrollable layer. When the player finishes and does everything he needs to change attribute game.Finished to 1. Then in the LOADING actor have a constrain that says:
  4. Is it possible to make a scrollable actor collide with a non-scrollable actor?

    Armelline
    by Armelline · November 2015
    You will want to move your player without placing it on a non-scrollable layer. As @Lost_Oasis_Games says, you cannot collide a non-scrollable and a scrollable layer. But there's really no compelling
  5. Game of the Month: November Submissions Thread

    http_gamesalad
    by http_gamesalad · November 2015
    Sway is a very unique,addictive,simple,attentive,top skills,patience, and free gaming app that has a very enjoyable twist on endless runners. For the ball to move you have to tilt your wrist left and
  6. Raw scene size vs efficiency

    app_sauce
    by app_sauce · November 2015
    soon as a level starts all of the level buttons destroy but I still have a huge amount of scene space being unused. The idea of having all that space unused is bothering me more than anything else,
  7. Is it possible to make a scrollable actor collide with a non-scrollable actor?

    BBEnk
    by BBEnk · November 2015
    Non Scrollable Layer? or Non Moveable Actor? makes a difference, but Yes you can have a moving Player collide with non moving Actors placed on scene.
  8. Colliding with actors on two seperate layers.

    LolusPololus
    by LolusPololus · November 2015
    Could it be because one of the layers is scrollable and the other is not? That's the only thing I could find that affects it, but I really need one scrollable and one not... (Image)
  9. Colliding with actors on two seperate layers.

    LolusPololus
    by LolusPololus · November 2015
    (Quote)
  10. Colliding with actors on two seperate layers.

    Socks
    by Socks · November 2015
    Layers don't effect collisionality (I'm rolling the dice with that phrase, it probably doesn't exist (Image)
  11. Colliding with actors on two seperate layers.

    LolusPololus
    by LolusPololus · November 2015
    I'm trying to make my player actor collide with some enemies that I need to have on a seperate layer to work properly. Problem is, even though I have my collision behaviours set up, they aren't actual
  12. Spawning moving objects

    gayleobrien91
    by gayleobrien91 · November 2015
    Spawn top obstacle in front of actor direction 0, relative to actor. Position self.position.x, self.Gap+220 relative to scene
  13. Parrot Pro

    rvantilborg
    by rvantilborg · November 2015
    top of the list again hahaha after release in oktober:)
  14. Actors not changing layout order

    salino2835
    by salino2835 · November 2015
    I have no idea, all I know is that I can lay another actor on top of another but can not change the bottom actor to be on top
  15. Actors not changing layout order

    Socks
    by Socks · November 2015
    Do you have more than one layer in your project ?
  16. How to constrain two actors together

    zweg25
    by zweg25 · November 2015
    google Socks link machine or Socks fast constrain. I think that'll get you what you want. If you just want one to sit on top of the other no matter what, just make two real attributes actorX and actor
  17. Pendulum---math /physics help wanted

    crazy_pitic
    by crazy_pitic · November 2015
    I want to create a pendulum with a bomb attached to it, as it swings i want to be shown the trajectory/path of the bomb all the time while it's moving forward and back. and when the player is satisfie
  18. Finally got around to optimizing, the game runs really smoothly.

    Franto
    by Franto · November 2015
    optimized logic, as well as code running from top to bottom within an actor}, I learned from your posts. {Although, as for the attributes, I learned from GS staff that it runs on a notification based
  19. Mac Creator 1.23.1 is now available

    Hymloe
    by Hymloe · November 2015
    On the note of Usability, I've posted a list of my Usability Suggestions here, which I think would make using Game Salad much nicer. I've added priorities to each one, with the top few being my big o
  20. Mac Creator 1.23.1 is now available

    Gnarly
    by Gnarly · November 2015
    These things drive me nuts. Scroll scroll scroll, click and scroll scroll scroll........
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