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Is it possible to make a scrollable actor collide with a non-scrollable actor?
by BBEnk ·Non Scrollable Layer? or Non Moveable Actor? makes a difference, but Yes you can have a moving Player collide with non moving Actors placed on scene. -
Colliding with actors on two seperate layers.
by LolusPololus ·Could it be because one of the layers is scrollable and the other is not? That's the only thing I could find that affects it, but I really need one scrollable and one not... (Image) -
Colliding with actors on two seperate layers.
by LolusPololus ·(Quote) -
Colliding with actors on two seperate layers.
by Socks ·Layers don't effect collisionality (I'm rolling the dice with that phrase, it probably doesn't exist (Image) -
Colliding with actors on two seperate layers.
by LolusPololus ·I'm trying to make my player actor collide with some enemies that I need to have on a seperate layer to work properly. Problem is, even though I have my collision behaviours set up, they aren't actual -
Spawning moving objects
by gayleobrien91 ·Spawn top obstacle in front of actor direction 0, relative to actor. Position self.position.x, self.Gap+220 relative to scene -
Parrot Pro
by rvantilborg ·top of the list again hahaha after release in oktober:) -
Actors not changing layout order
by salino2835 ·I have no idea, all I know is that I can lay another actor on top of another but can not change the bottom actor to be on top -
Actors not changing layout order
by Socks ·Do you have more than one layer in your project ? -
How to constrain two actors together
by zweg25 ·google Socks link machine or Socks fast constrain. I think that'll get you what you want. If you just want one to sit on top of the other no matter what, just make two real attributes actorX and actor -
Pendulum---math /physics help wanted
by crazy_pitic ·I want to create a pendulum with a bomb attached to it, as it swings i want to be shown the trajectory/path of the bomb all the time while it's moving forward and back. and when the player is satisfie -
Finally got around to optimizing, the game runs really smoothly.
by Franto ·optimized logic, as well as code running from top to bottom within an actor}, I learned from your posts. {Although, as for the attributes, I learned from GS staff that it runs on a notification based -
Mac Creator 1.23.1 is now available
by Hymloe ·On the note of Usability, I've posted a list of my Usability Suggestions here, which I think would make using Game Salad much nicer. I've added priorities to each one, with the top few being my big o -
Mac Creator 1.23.1 is now available
by Gnarly ·These things drive me nuts. Scroll scroll scroll, click and scroll scroll scroll........ -
Mac Creator 1.23.1 is now available
by Socks ·Or if you were looking through your layers, click on Scene, click on layers, scroll down to the relevant layer, open up that layer, scroll down to actor 42, double click and edit - hit preview . . . h -
Actor moving with scrolling background?? help needed
by SLOCM3Z ·@Uplink1001 check your layers and make sure that it isn't in the non-scrollable layer. You may also have a rule that says to kill it? Or a rule that changes it's position? These are some oops moments -
4 downloads a day? What am I doing wrong?
by rvantilborg ·i have another trick to get to the top of the list again,that really helps a lot:) -
Universal builds and parallax
by Village Idiot ·@RThurman No existential dilemma here. And yes, I was banging on about the layer order issue. Thanks for the reply – that one seems kinda important to know. -
motion linear velocity differs on different devices
by The_Gamesalad_Guru ·Try putting the actors closer together in the layer, right next to eachother would be ideal. If there is an actor, between them, who's code is the result of the lag this would cause the two to move a -
motion linear velocity differs on different devices
by Icebox ·The same thing happens with constraining an actor to another , I am constraining a hitbox to the main hero actor, the hit box is attached on the hero's head and uppper body , i set it to be visible to