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  1. Particle & Destroy Behaviour workaround?

    rebump
    by rebump · January 2010
    Yeah, no need to constrain as you can fire it off the invisible actor, leaving it there, and destroy the visible one. Good catch.
  2. How to stop the Player Actor from go off the scene

    iDeveloperz
    by iDeveloperz · January 2010
    You could add a move V 0 Degrees when it reaches the top but then i don't think it will move
  3. How to stop the Player Actor from go off the scene

    joho123
    by joho123 · January 2010
    i was placing an Player Actor in the scene with the controls for go up and down. To stop him from
  4. Particle & Destroy Behaviour workaround?

    MarkOnTheIron
    by MarkOnTheIron · January 2010
    Just remember to add a timer rule on the spawn particle actor that destroy it after the explosion.
  5. Particle & Destroy Behaviour workaround?

    JCFord
    by JCFord · January 2010
    Rather than generate a new actor for the particles which i would have to destroy at some point. I was thinking along the lines of using the change Atribute to make the actor invisible so it would just
  6. Particle & Destroy Behaviour workaround?

    firemaplegames
    by firemaplegames · January 2010
    If you use a Particles Behavior, when you the destroy the actor, you destroy the particles as well.
  7. Particle & Destroy Behaviour workaround?

    JCFord
    by JCFord · January 2010
    I have an actor that when in contact with another actor I want it to create particles (explode effect) and then destroy itself - simple right?
  8. Two quick questions about Behaviors

    rebump
    by rebump · January 2010
    A more thorough answer from the GS folks would probably help quite a few new folks out. Probably something in the wiki would be best. Also, a synopsis of "order of execution" shoul
  9. What Lurks Behind the Light

    rebump
    by rebump · January 2010
    There is a parallax scrolling demo (a car window with multiple layers behind it of scrolling background). It is all one way but pretty smooth.
  10. Note to everyone

    quantumsheep
    by quantumsheep · January 2010
    6. Use the SEARCH function - top right of the page - to see if anyone's already written about something before starting a new topic.
  11. View won't load game

    CodeMonkey
    by CodeMonkey · January 2010
    The first scene (top left scene of the scenes list in the Project Editor, Scenes Tab), is playable through the Preview Player(Green Play arrow at the top center)?
  12. Argh! Stop the double jump!

    MattVollet
    by MattVollet · January 2010
    so since both of the horizontal platforms you are able to jump from, if you jump and touch the top steps left side, it allows you to double jump and sends you flying into the air.
  13. Aeropack

    micah
    by micah · January 2010
    I've been working on this game pretty much non-stop for the last couple days and I'm really excited about how it's turning out: http://gamesalad.com/game/play/34326
  14. Reducing bounciness

    CaddoMoney
    by CaddoMoney · January 2010
    When the ball strikes the paddle and goes up into the air, it bounces off a wall on the top of the screen - the attributes of the wall are:
  15. Making an actor "wiggle"

    rebump
    by rebump · January 2010
    You could also have three or more layered and constrained actors that move up and down in the Y direction a little more than each other at each layer creating an arc but then you may have issues keepi
  16. Problem with collisions

    firemaplegames
    by firemaplegames · January 2010
    Destroy Actor
  17. create actor x y when touch is pressed

    BeyondtheTech
    by BeyondtheTech · January 2010
    - if `SpawnedByTouch` is false, Destroy Actor.
  18. Mobclix or Admob

    BeyondtheTech
    by BeyondtheTech · January 2010
    You cannot do it on your own, as we don't have access to the source code to the engine. I believe it's a prepackaged engine with our code and assets piled on top of it, so we're limited to what the e
  19. create actor x y when touch is pressed

    UtopianGames
    by UtopianGames · January 2010
    Create an actor at x y relative to touch and if finger is still touching (pressing down on iphone) follow finger/touch....when finger is released destroy actor.
  20. Developers Underselling Themselves at $0.99?

    butterbean
    by butterbean · January 2010
    I personally try to price all my apps at .99c no matter how much time has been spent simply because it seems to be the .99c App store more than anything! Hard to compete to get into the top rankings w
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