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create actor x y when touch is pressed
by UtopianGames ·Player touches screen and actor appears and follows the touch so player could move all around the screen with actor following. -
actors disappearing
by eboy ·I am trying to add some actors and I have about 7 made so far but now I try to add a new actor and all of the other actors disappear. I use the go back and forth with the arrows on top and the actors -
Do lite version work for you?
by jkornoff ·@firemaplegames - I'm liking appfigures! It seems like a good analytics tool. I'm on the 14 day free trial so we'll see how it goes. Soooo close to breaking into the top 25 paid travel apps. -
Particle & Destroy Behaviour workaround?
by rebump ·Yeah, no need to constrain as you can fire it off the invisible actor, leaving it there, and destroy the visible one. Good catch. -
How to stop the Player Actor from go off the scene
by iDeveloperz ·You could add a move V 0 Degrees when it reaches the top but then i don't think it will move -
How to stop the Player Actor from go off the scene
by joho123 ·i was placing an Player Actor in the scene with the controls for go up and down. To stop him from -
Particle & Destroy Behaviour workaround?
by MarkOnTheIron ·Just remember to add a timer rule on the spawn particle actor that destroy it after the explosion. -
Particle & Destroy Behaviour workaround?
by JCFord ·Rather than generate a new actor for the particles which i would have to destroy at some point. I was thinking along the lines of using the change Atribute to make the actor invisible so it would just -
Particle & Destroy Behaviour workaround?
by firemaplegames ·If you use a Particles Behavior, when you the destroy the actor, you destroy the particles as well. -
Particle & Destroy Behaviour workaround?
by JCFord ·I have an actor that when in contact with another actor I want it to create particles (explode effect) and then destroy itself - simple right? -
Two quick questions about Behaviors
by rebump ·A more thorough answer from the GS folks would probably help quite a few new folks out. Probably something in the wiki would be best. Also, a synopsis of "order of execution" shoul -
What Lurks Behind the Light
by rebump ·There is a parallax scrolling demo (a car window with multiple layers behind it of scrolling background). It is all one way but pretty smooth. -
Note to everyone
by quantumsheep ·6. Use the SEARCH function - top right of the page - to see if anyone's already written about something before starting a new topic. -
View won't load game
by CodeMonkey ·The first scene (top left scene of the scenes list in the Project Editor, Scenes Tab), is playable through the Preview Player(Green Play arrow at the top center)? -
Argh! Stop the double jump!
by MattVollet ·so since both of the horizontal platforms you are able to jump from, if you jump and touch the top steps left side, it allows you to double jump and sends you flying into the air. -
Aeropack
by micah ·I've been working on this game pretty much non-stop for the last couple days and I'm really excited about how it's turning out: http://gamesalad.com/game/play/34326 -
Reducing bounciness
by CaddoMoney ·When the ball strikes the paddle and goes up into the air, it bounces off a wall on the top of the screen - the attributes of the wall are: -
Making an actor "wiggle"
by rebump ·You could also have three or more layered and constrained actors that move up and down in the Y direction a little more than each other at each layer creating an arc but then you may have issues keepi -
Problem with collisions
by firemaplegames ·Destroy Actor -
create actor x y when touch is pressed
by BeyondtheTech ·- if `SpawnedByTouch` is false, Destroy Actor.