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Prom Codes for Rats Of The Maze Version 2
by JamesBoucher ·To complete all ten levels before you run out of lives or time. To complete a level you need to destroy all the factories in the level while avoiding the rats. You need to do this before time runs o -
In Depth GS Resources/Guide? Best Coding practices?
by ccbx4321 ·as opposed to a local one? How should I nest/layer my code? What's the best way to call upon a variable? To spawn an actor in response to a touch? When should I use "press, release, insi -
Camera moves with actor but want score to stand still
by firemaplegames ·Switch to the Scene tab and create a new layer. -
Camera moves with actor but want score to stand still
by firemaplegames ·Switch to the Scene tab and create a new layer. -
Camera moves with actor but want score to stand still
by ktfright ·make a second layer and call it HUD or something. make that unchecked so it will be non scrollable, making it stay when the camera move. hope that helped. -
So.... what are YOUR marketing strategies
by criniit ·Little secret, the goal is to get onto the top lists. Good way to do it in one day is to give away all your promo codes, and get everyone to download the game on the same day. This is often enough t -
Well what do you think?
by quantumsheep ·I've found that some of them change direction sometimes, and if you double tap them then the rest destroy automatically. It's a bug that's being discussed here: -
Well what do you think?
by iDeveloperz ·2 taps to destroy sounds good, can always make harder ones. Still have to work it out =P. -
Well what do you think?
by giacomopoppi ·-love the meteors but keep the ones before and spawn these ones as stronger meteors (2 taps to destroy?) -
Well what do you think?
by giacomopoppi ·-i think that u should give us 3 chances before the meteors destroy the earth... i don't know... u could add the ozone layer or something (Image) -
Boss making help?!
by scitunes ·a rule that says when attribute bosshealth=0 destroy this actor. (I would also put this destroy rule in the two targets as well) Then all you need to do is set the bosshealth game attribute to whatev -
Boss making help?!
by butterbean ·I would think you would make those attributes global so the boss can also track them, then within each actor, both the pieces and the boss, put a rule, when both attributes equal zero, then destroy th -
Boss making help?!
by butterbean ·And then in the "main boss" put when those attributes health =0 destroy the actor, and that didn't work? -
Boss making help?!
by eliehang ·they're seperate actors because I wanted to make the torso use a box for a smaller collision. and the head would go invincible at times. But I'm trying to focus on making the boss destroy when those -
Restart Scene not working... another solution?
by butterbean ·Basically I created the game attribute "touchedresetscene" and spawned an actor on the front layer each time the player dies -
Restart Scene not working... another solution?
by butterbean ·I created a global game attribute : Restartleveltouched and when that is touched, to destroy the button (restart level) and reset level -
Boss making help?!
by butterbean ·Then to destroy boss create Rule: (ALL) -
Boss making help?!
by eliehang ·My question is? How do I destroy the boss image after the 2 spots hit points are down to 0? -
From one problem onto another =/
by iDeveloperz ·I have worked out how to make the actor re-spawn but know if you tap one to destroy it, then they all disappear. How can i resolve this one? -
Wishlist for 2010
by Termian ·- If I "Destroy this actor" it should be destroyed.