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  1. Touch, drag, destroy while touch still on

    beaudoin_n
    by beaudoin_n · December 2009
    destroy object
  2. Major Problem between Preview and Play button

    joebear218
    by joebear218 · December 2009
    no, the actors actually stop moving forward and just destroy after a few seconds but in the application it works.
  3. Major Problem between Preview and Play button

    joebear218
    by joebear218 · December 2009
    So i'm having a big problem, when I press the play button to view the game from inside gamesalad while maintaining all the actors on the left side of the screen it runs perfect. When I preview the ga
  4. How To create highscore with new function SAVE ?

    jonmulcahy
    by jonmulcahy · December 2009
    This is just off the top of my head:
  5. can someone explain how to save a high score and display it on main page?

    JoshKahane
    by JoshKahane · December 2009
    Well this is just me quickly thinking about this off the top of my head, but I think it would work like this.
  6. GameSalad 0.7.0 is out!

    ktfright
    by ktfright · December 2009
    based on the last time I played, or the highest top 3 scores I had after a session. We all can pretty much learn as we go along, but I seriously give it up to GS for making a great program. Good job.
  7. Question

    abhi19
    by abhi19 · December 2009
    Why is my player jumping up and down constantly?
  8. Waiting on link for iPhone viewer download

    beefy_clyro
    by beefy_clyro · December 2009
    just looked at mine and was saying the same thing. i clicked on my profile name, still said i was logged in, clicked on my profile name again and it showed me but said login at the top instead of my p
  9. How to spawn actor in direction of mouse

    jonmulcahy
    by jonmulcahy · December 2009
    What I do is pretty simple. I have 2 actors, a player and a bullet. In the bullet actor I created two custom attributes (X and Y). I also created three global attributes, Touched, X and Y.
  10. Waiting on link for iPhone viewer download

    quantumsheep
    by quantumsheep · December 2009
    At the top right, next to your profile pic is an orange button. It'll say either 'Make iPhone Games' or 'Manage'.
  11. how would you do this?

    eliehang
    by eliehang · December 2009
    and starts to glitch. Is there a way you can destroy the animation with a new one in order to work? or is there a better solution?! I've been trying to figure this out for a while. Anyone here can
  12. How do I make a wall that follows the front of the viewing area?

    quantumsheep
    by quantumsheep · December 2009
    Here you'll see your scene's layer.
  13. Touch Recognising

    scitunes
    by scitunes · December 2009
    You can have an invisible actor constrained to the top of the lower character and a second invisible actor constrained to the bottom of the falling actor. Then make rules using these invisible actors
  14. Touch Recognising

    Vmlweb
    by Vmlweb · December 2009
    Is it possible to perform a behaviour if a certain actor falls on top of another.
  15. HOw To Create: after destroy 3 similar object relase Bonus?

    venon_it
    by venon_it · December 2009
    Hi,
  16. Touch, drag, destroy while touch still on

    beaudoin_n
    by beaudoin_n · December 2009
    when it collides it gets destroyed
  17. The death make pass to the next level !

    jonmulcahy
    by jonmulcahy · December 2009
    destroy actor
  18. Two Questions. Please Read!

    quantumsheep
    by quantumsheep · December 2009
    In your enemy actor, under the 'destroy this actor if he's touched' rule, put in a 'change variable' condition that says:
  19. Two Questions. Please Read!

    butterbean
    by butterbean · December 2009
    Within the actor you want to destroy:
  20. is "touch" different from "mouse down"? Can I test without license?

    ccbx4321
    by ccbx4321 · December 2009
    I've tried setting up a boolean like actor1 is "alive"=true when it's spawned and to set it to "false" when it's destroyed. This way the spawner won't keep creatin
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