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  1. Two Questions. Please Read!

    quantumsheep
    by quantumsheep · December 2009
    In your enemy actor, under the 'destroy this actor if he's touched' rule, put in a 'change variable' condition that says:
  2. Two Questions. Please Read!

    butterbean
    by butterbean · December 2009
    Within the actor you want to destroy:
  3. is "touch" different from "mouse down"? Can I test without license?

    ccbx4321
    by ccbx4321 · December 2009
    I've tried setting up a boolean like actor1 is "alive"=true when it's spawned and to set it to "false" when it's destroyed. This way the spawner won't keep creatin
  4. Spawn actor from main actor and move to touch

    billpaterno
    by billpaterno · December 2009
    Constrain X, Constrain Y to PlayerX and PlayerY
  5. Constant movement question

    Gamexcb
    by Gamexcb · December 2009
    Make sure its on a scrolling layer or else it will have issues like that.
  6. Announcing the Macworld 2010 GameSalad Challenge!

    Cobra
    by Cobra · December 2009
    - Log in to GameSalad.com, visit your game's page, and press the new "Macworld 2010 GameSalad Challenge - Submit Game" button in the top right corner.
  7. collision question

    beefy_clyro
    by beefy_clyro · December 2009
    i have is that i have an invisible floor and a top that the main actor collides with, i have the restitution on both set to 0 to stop any bounce! However, when it hits the floor or the top, if you ke
  8. Spawn Actor w/ Layers

    quantumsheep
    by quantumsheep · December 2009
    I also believe there's a 'layer order' drop box in the 'Spawn Actor' behaviour that might help?
  9. colliding particles

    shwinster
    by shwinster · December 2009
    You could define the destroy action to spawn multiple tiny actors and have them accelerate toward the second actor you want the collision for. Hope this helps.
  10. destroying actor and spawning more from that

    JGary321
    by JGary321 · December 2009
    Destroy this actor
  11. Accelerometer Question

    firemaplegames
    by firemaplegames · December 2009
    But i'm just thinkng off the top of my head
  12. Game Getting Slower as it progresses

    Eastbound
    by Eastbound · December 2009
    Hey I'm making a game where you destroy a tower of blocks, and then move to a next scene of blocks etc.
  13. Can't do ANYTHING

    jonmulcahy
    by jonmulcahy · December 2009
    click on the apple logo in the top left and choose about this mac.
  14. iGentleman in the Store

    Eastbound
    by Eastbound · December 2009
    And I'd also like to take this chance to show a screenshot of my upcoming GameSalad game (no title yet), where you launch cannonballs trying to destroy a castle. Screenshot here:http://img34.imageshac
  15. How To, when actor is destroy spaw actor start?

    venon_it
    by venon_it · December 2009
    i have in my game one actor exit , and want to re exit when the first destroy..how to?
  16. Problem with Non-Scrollable HUD

    SmallBytes
    by SmallBytes · December 2009
    I have searched the forum and followed all the advise on how to make the HUD stay in frame and follow the camera but every time i uncheck the scrollable box in layers the graphic disappears. There is
  17. Advice needed. Rustler test

    firemaplegames
    by firemaplegames · December 2009
    (You can do this easily by selecting the Move Behavior, so it turns blue, the click Create Rule at the top. That will wrap it for you)
  18. tap location and shoot towards location

    jonmulcahy
    by jonmulcahy · December 2009
    destroy
  19. F.A.Q., How-Tos, and Searching the Forum

    CodeMonkey
    by CodeMonkey · December 2009
    A: There is a magnifying glass at the top right of this forum site. Click it and you will get your search form.
  20. just bought my game salad license , now what..

    Sparkyidr
    by Sparkyidr · December 2009
    Also... you can search the forums by clicking the magnifying glass icon in the top right of the page.
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