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Mini Map Tracking issue
by SingleSparq ·Hi, thanks for the reply - don't think I'm willing to give up the usage of random (single instance) enemies just yet. Anyone from Gamesalad team - will the ability to spawn and actor to a layer other -
Mini Map Tracking issue
by scitunes ·Just make sure that you place the dot actors on a non-scrolling layer. Good Luck! -
Mini Map Tracking issue
by SingleSparq ·the orange actor) are spawned on a scrollable layer. The catch 22 is that in order to track the Orange objects individually the orange object must spawn the mini objects (and the Orange object need t -
Trying to Activate Membership
by giacomopoppi ·check by going in gamesalad (the tool) and click up at the top - gamesalad and then "about gamesalad"- then check that beside licence there is express/pro -
Can someone help me understand the physics system a little better?
by Patronus ·I think what confuses you is that gravity in GS is not based in reality. I think it is linked to acceleration in pixels per second per second. Remember, GS doesn't know what your actors are and how fa -
Slow down/ stutters
by tollhousestudio ·i'm trying to reduce a lot of things instead of changing my image sizes, like constraining the house colliders instead of spawn at position and move with the house. I got constrain working but becaus -
Drag and Drop
by scitunes ·... sugar on top ... -
Can someone help me understand the physics system a little better?
by firemaplegames ·but it eventually gets there, it never stops completely. when i set the drag to be 50000, well, now the box bounces up and down all over the place. I have no idea what that means. I thought drag might -
Spawning and destroying actors
by thecompany ·DESTROY -
Destroy just one actor out of a group of 10
by firemaplegames ·Destroy -
Destroy just one actor out of a group of 10
by Player_E ·I want to make it so when I click on a single actor A, the actor that I click on is destroyed. -
send forward/backward
by firemaplegames ·the only thing i can think of is maybe you have items on different layers? -
Index Attribute
by SkyLennard ·In order to do this, I need to store store existing actor locations (I was expecting to be able to use index, but not apparently yet??), so I know that I'm not trying to spawn new actors 'on top' of e -
Memory Issues
by JamesBoucher ·When I destroy an actor in GS does it release this object. When I program using xcode and a release an object I can see the memory allocation go down (debugging using instruments). When i destroy an -
Why does my score does not follow the actor?
by butterbean ·Before you add the score into the scene, add an unscrollable layer first, then add your score -
Danger Cats! My first game has been submitted to the App Store!!!
by firemaplegames ·up from the bottom. Then work your way from the top down. -
accelerometer calibration???
by jonmulcahy ·It's ripped right from my Z is for Zombie game, and shows you how I calibrate the phone, display the current calibration and how the player uses that information. -
Ran out of chunks of size 16
by JamesBoucher ·I would also think that as I destroy actors that the memory would go down. Using Xcode to release objects reclaims memory. I would think this would be the same for destroying actors. -
Accelerometer Question
by Slowboy ·Really?! So if you had a top down game you could make the character jump by lifting up?? -
Code Sign Error! HELP!!!
by JamesBoucher ·You download the GS viewer from GS under the manage section. Then you move it from your Mac download area to where ever you want. The folder will be called GameSaladViewer-0.6.1. Then inside this