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  1. Generating more gameplay space while deleting the old stuff.

    SingleSparq
    by SingleSparq · December 2009
    what about a timer to destroy the objects?
  2. Mini Map Tracking issue

    SingleSparq
    by SingleSparq · December 2009
    Yes that seems to work - guess I can take the disadvantage and turn it into an advantage by at least making my objects different with the hope that the user will destroy the object allowing others to
  3. Mini Map Tracking issue

    scitunes
    by scitunes · December 2009
    You can still make their positions random. You could place each actor offscreen from the start. And give them a rule that changes their x and y using a change attribute - just set it to random. You wo
  4. Mini Map Tracking issue

    SingleSparq
    by SingleSparq · December 2009
    Hi, thanks for the reply - don't think I'm willing to give up the usage of random (single instance) enemies just yet. Anyone from Gamesalad team - will the ability to spawn and actor to a layer other
  5. Mini Map Tracking issue

    scitunes
    by scitunes · December 2009
    Just make sure that you place the dot actors on a non-scrolling layer. Good Luck!
  6. Mini Map Tracking issue

    SingleSparq
    by SingleSparq · December 2009
    the orange actor) are spawned on a scrollable layer. The catch 22 is that in order to track the Orange objects individually the orange object must spawn the mini objects (and the Orange object need t
  7. Trying to Activate Membership

    giacomopoppi
    by giacomopoppi · December 2009
    check by going in gamesalad (the tool) and click up at the top - gamesalad and then "about gamesalad"- then check that beside licence there is express/pro
  8. Can someone help me understand the physics system a little better?

    Patronus
    by Patronus · December 2009
    I think what confuses you is that gravity in GS is not based in reality. I think it is linked to acceleration in pixels per second per second. Remember, GS doesn't know what your actors are and how fa
  9. Slow down/ stutters

    tollhousestudio
    by tollhousestudio · December 2009
    i'm trying to reduce a lot of things instead of changing my image sizes, like constraining the house colliders instead of spawn at position and move with the house. I got constrain working but becaus
  10. Drag and Drop

    scitunes
    by scitunes · December 2009
    ... sugar on top ...
  11. Can someone help me understand the physics system a little better?

    firemaplegames
    by firemaplegames · December 2009
    but it eventually gets there, it never stops completely. when i set the drag to be 50000, well, now the box bounces up and down all over the place. I have no idea what that means. I thought drag might
  12. Spawning and destroying actors

    thecompany
    by thecompany · December 2009
    DESTROY
  13. Destroy just one actor out of a group of 10

    firemaplegames
    by firemaplegames · December 2009
    Destroy
  14. Destroy just one actor out of a group of 10

    Player_E
    by Player_E · December 2009
    I want to make it so when I click on a single actor A, the actor that I click on is destroyed.
  15. send forward/backward

    firemaplegames
    by firemaplegames · December 2009
    the only thing i can think of is maybe you have items on different layers?
  16. Index Attribute

    SkyLennard
    by SkyLennard · December 2009
    In order to do this, I need to store store existing actor locations (I was expecting to be able to use index, but not apparently yet??), so I know that I'm not trying to spawn new actors 'on top' of e
  17. Memory Issues

    JamesBoucher
    by JamesBoucher · December 2009
    When I destroy an actor in GS does it release this object. When I program using xcode and a release an object I can see the memory allocation go down (debugging using instruments). When i destroy an
  18. Why does my score does not follow the actor?

    butterbean
    by butterbean · December 2009
    Before you add the score into the scene, add an unscrollable layer first, then add your score
  19. Danger Cats! My first game has been submitted to the App Store!!!

    firemaplegames
    by firemaplegames · December 2009
    up from the bottom. Then work your way from the top down.
  20. accelerometer calibration???

    jonmulcahy
    by jonmulcahy · December 2009
    It's ripped right from my Z is for Zombie game, and shows you how I calibrate the phone, display the current calibration and how the player uses that information.
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