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Generating more gameplay space while deleting the old stuff.
by SingleSparq ·what about a timer to destroy the objects? -
Mini Map Tracking issue
by SingleSparq ·Yes that seems to work - guess I can take the disadvantage and turn it into an advantage by at least making my objects different with the hope that the user will destroy the object allowing others to -
Mini Map Tracking issue
by scitunes ·You can still make their positions random. You could place each actor offscreen from the start. And give them a rule that changes their x and y using a change attribute - just set it to random. You wo -
Mini Map Tracking issue
by SingleSparq ·Hi, thanks for the reply - don't think I'm willing to give up the usage of random (single instance) enemies just yet. Anyone from Gamesalad team - will the ability to spawn and actor to a layer other -
Mini Map Tracking issue
by scitunes ·Just make sure that you place the dot actors on a non-scrolling layer. Good Luck! -
Mini Map Tracking issue
by SingleSparq ·the orange actor) are spawned on a scrollable layer. The catch 22 is that in order to track the Orange objects individually the orange object must spawn the mini objects (and the Orange object need t -
Trying to Activate Membership
by giacomopoppi ·check by going in gamesalad (the tool) and click up at the top - gamesalad and then "about gamesalad"- then check that beside licence there is express/pro -
Can someone help me understand the physics system a little better?
by Patronus ·I think what confuses you is that gravity in GS is not based in reality. I think it is linked to acceleration in pixels per second per second. Remember, GS doesn't know what your actors are and how fa -
Slow down/ stutters
by tollhousestudio ·i'm trying to reduce a lot of things instead of changing my image sizes, like constraining the house colliders instead of spawn at position and move with the house. I got constrain working but becaus -
Drag and Drop
by scitunes ·... sugar on top ... -
Can someone help me understand the physics system a little better?
by firemaplegames ·but it eventually gets there, it never stops completely. when i set the drag to be 50000, well, now the box bounces up and down all over the place. I have no idea what that means. I thought drag might -
Spawning and destroying actors
by thecompany ·DESTROY -
Destroy just one actor out of a group of 10
by firemaplegames ·Destroy -
Destroy just one actor out of a group of 10
by Player_E ·I want to make it so when I click on a single actor A, the actor that I click on is destroyed. -
send forward/backward
by firemaplegames ·the only thing i can think of is maybe you have items on different layers? -
Index Attribute
by SkyLennard ·In order to do this, I need to store store existing actor locations (I was expecting to be able to use index, but not apparently yet??), so I know that I'm not trying to spawn new actors 'on top' of e -
Memory Issues
by JamesBoucher ·When I destroy an actor in GS does it release this object. When I program using xcode and a release an object I can see the memory allocation go down (debugging using instruments). When i destroy an -
Why does my score does not follow the actor?
by butterbean ·Before you add the score into the scene, add an unscrollable layer first, then add your score -
Danger Cats! My first game has been submitted to the App Store!!!
by firemaplegames ·up from the bottom. Then work your way from the top down. -
accelerometer calibration???
by jonmulcahy ·It's ripped right from my Z is for Zombie game, and shows you how I calibrate the phone, display the current calibration and how the player uses that information.