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Mac Creator 1.23.1 is now available
by Socks ·Or if you were looking through your layers, click on Scene, click on layers, scroll down to the relevant layer, open up that layer, scroll down to actor 42, double click and edit - hit preview . . . h -
Actor moving with scrolling background?? help needed
by SLOCM3Z ·@Uplink1001 check your layers and make sure that it isn't in the non-scrollable layer. You may also have a rule that says to kill it? Or a rule that changes it's position? These are some oops moments -
4 downloads a day? What am I doing wrong?
by rvantilborg ·i have another trick to get to the top of the list again,that really helps a lot:) -
Universal builds and parallax
by Village Idiot ·@RThurman No existential dilemma here. And yes, I was banging on about the layer order issue. Thanks for the reply – that one seems kinda important to know. -
motion linear velocity differs on different devices
by The_Gamesalad_Guru ·Try putting the actors closer together in the layer, right next to eachother would be ideal. If there is an actor, between them, who's code is the result of the lag this would cause the two to move a -
motion linear velocity differs on different devices
by Icebox ·The same thing happens with constraining an actor to another , I am constraining a hitbox to the main hero actor, the hit box is attached on the hero's head and uppper body , i set it to be visible to -
Help...Spawn actor and Accelerate toward
by pitikarmol ·I have a problem though, the project i work on is based on collisions/destroying scenery. So i have an menu that select what kind of tools to be used to destroy according to the lvl. -
Keyboard Input Saving
by JustJackmn ·Here is my game project (Its below in a zip you can download). Click on the top box to see the one i have tried to change based on what you said. (Image) -
Does anyone know why Sensor Tower hasn't updated my game?
by PhilipCC ·I have one app listed for free and they send me the bs email everyday that says it's not even in the top 1,000! (Image) -
resetting the spawn rate after a pause
by personal foul ·Thanks for taking the time to answer question. got the enemies to destroy but can't get spawner to work again. at least i'm one step closer. @RabidParrot -
Universal builds and parallax
by RThurman ·I am guessing that 'this' is referring to actor/layer order? The answer is yes, actor order is quite important and many know of this. Also, behavior order within the logic stack is important as wel -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Franto ·I just thought of a question, can a polygonal shape "turn around"? Say something is shaped like an P, facing right, it looks like a P, when facing left, the shape bump of the P would -
How to constrain an actor to the background and move with it
by MentalDonkeyGames ·Put the background actor in a new layer and uncheck scrollable. -
Help...Spawn actor and Accelerate toward
by pitikarmol ·When the actor is spawned it starts to move on the x axe and so on until a given coord to accelerate to, then let the game physics do the job and when the actor stop moving to destroy itself (already -
resetting the spawn rate after a pause
by RabidParrot ·Tell the enemies that when game.nuke is 1 destroy self. -
resetting the spawn rate after a pause
by personal foul ·do is pause the game (i got the game to pause),destroy all enemies on screen (don't know how to do this) and return to original spawn rate (not sure how to do this either) and start the process over -
Hit Area
by quinn221 ·(Quote) -
Unia - Coming Soon!
by Thunder_Child ·Absolutely top notch ! Cant wait to play ! -
Hit Area
by Gnarly ·If hit box 1 dies then enemy 1 destroy. -
Hit Area
by Gnarly ·You could change global attribute to self attribute. It will only destroy self.