-
Help...Spawn actor and Accelerate toward
by pitikarmol ·I have a problem though, the project i work on is based on collisions/destroying scenery. So i have an menu that select what kind of tools to be used to destroy according to the lvl. -
Keyboard Input Saving
by JustJackmn ·Here is my game project (Its below in a zip you can download). Click on the top box to see the one i have tried to change based on what you said. (Image) -
Does anyone know why Sensor Tower hasn't updated my game?
by PhilipCC ·I have one app listed for free and they send me the bs email everyday that says it's not even in the top 1,000! (Image) -
resetting the spawn rate after a pause
by personal foul ·Thanks for taking the time to answer question. got the enemies to destroy but can't get spawner to work again. at least i'm one step closer. @RabidParrot -
Universal builds and parallax
by RThurman ·I am guessing that 'this' is referring to actor/layer order? The answer is yes, actor order is quite important and many know of this. Also, behavior order within the logic stack is important as wel -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by Franto ·I just thought of a question, can a polygonal shape "turn around"? Say something is shaped like an P, facing right, it looks like a P, when facing left, the shape bump of the P would -
How to constrain an actor to the background and move with it
by MentalDonkeyGames ·Put the background actor in a new layer and uncheck scrollable. -
Help...Spawn actor and Accelerate toward
by pitikarmol ·When the actor is spawned it starts to move on the x axe and so on until a given coord to accelerate to, then let the game physics do the job and when the actor stop moving to destroy itself (already -
resetting the spawn rate after a pause
by RabidParrot ·Tell the enemies that when game.nuke is 1 destroy self. -
resetting the spawn rate after a pause
by personal foul ·do is pause the game (i got the game to pause),destroy all enemies on screen (don't know how to do this) and return to original spawn rate (not sure how to do this either) and start the process over -
Hit Area
by quinn221 ·(Quote) -
Unia - Coming Soon!
by Thunder_Child ·Absolutely top notch ! Cant wait to play ! -
Hit Area
by Gnarly ·If hit box 1 dies then enemy 1 destroy. -
Hit Area
by Gnarly ·You could change global attribute to self attribute. It will only destroy self. -
Universal builds and parallax
by Village Idiot ·There was one thing that I changed that seems to have caused it to go all wrong. I moved my hero up in the layer order – above pretty much everything else. Including the one actor that caused the erro -
Loading Image Error - Landscape Mode
by ErnstK ·Well I'm doing some Ad-hoc testing at the moment on a landscape game and on my iPhone 6 I do have the same issue where the loading image skips to the top and then settles correctly..I haven't really g -
Hit Area
by Icebox ·@quinn221 Try using self health attribute on the hitbox, destroy the hitbox when self.health <= 0 , when the enemy no longer collides with the hit box destroy the enemy. -
Spawning only one actor
by quinn221 ·with the cheek another key spawns. I can destroy the chest, but I want it to remain on the screen -
Need help in photoshop!!
by AtomicVertex ·Create a new layer. Drag out a circle while holding down the shift key, this will keep the shape of the circle. Then turn on rulers, cmd + R, or ctrl + R and a set of numbers will appear top and left -
Strange popping, crackling sound when sound fx play.
by Socks ·The top (purple) audio is a recording of your rapid bouncing, the blue audio is your original bounce audio file spaced out to show where it plays with reference to your rapid bouncing . . . as the fir