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  1. Help...Spawn actor and Accelerate toward

    pitikarmol
    by pitikarmol · November 2015
    I have a problem though, the project i work on is based on collisions/destroying scenery. So i have an menu that select what kind of tools to be used to destroy according to the lvl.
  2. Keyboard Input Saving

    JustJackmn
    by JustJackmn · November 2015
    Here is my game project (Its below in a zip you can download). Click on the top box to see the one i have tried to change based on what you said. (Image)
  3. Does anyone know why Sensor Tower hasn't updated my game?

    PhilipCC
    by PhilipCC · November 2015
    I have one app listed for free and they send me the bs email everyday that says it's not even in the top 1,000! (Image)
  4. resetting the spawn rate after a pause

    personal foul
    by personal foul · November 2015
    Thanks for taking the time to answer question. got the enemies to destroy but can't get spawner to work again. at least i'm one step closer. @RabidParrot
  5. Universal builds and parallax

    RThurman
    by RThurman · November 2015
    I am guessing that 'this' is referring to actor/layer order? The answer is yes, actor order is quite important and many know of this. Also, behavior order within the logic stack is important as wel
  6. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    Franto
    by Franto · November 2015
    I just thought of a question, can a polygonal shape "turn around"? Say something is shaped like an P, facing right, it looks like a P, when facing left, the shape bump of the P would
  7. How to constrain an actor to the background and move with it

    MentalDonkeyGames
    by MentalDonkeyGames · November 2015
    Put the background actor in a new layer and uncheck scrollable.
  8. Help...Spawn actor and Accelerate toward

    pitikarmol
    by pitikarmol · November 2015
    When the actor is spawned it starts to move on the x axe and so on until a given coord to accelerate to, then let the game physics do the job and when the actor stop moving to destroy itself (already
  9. resetting the spawn rate after a pause

    RabidParrot
    by RabidParrot · November 2015
    Tell the enemies that when game.nuke is 1 destroy self.
  10. resetting the spawn rate after a pause

    personal foul
    by personal foul · November 2015
    do is pause the game (i got the game to pause),destroy all enemies on screen (don't know how to do this) and return to original spawn rate (not sure how to do this either) and start the process over
  11. Hit Area

    quinn221
    by quinn221 · November 2015
    (Quote)
  12. Unia - Coming Soon!

    Thunder_Child
    by Thunder_Child · November 2015
    Absolutely top notch ! Cant wait to play !
  13. Hit Area

    Gnarly
    by Gnarly · November 2015
    If hit box 1 dies then enemy 1 destroy.
  14. Hit Area

    Gnarly
    by Gnarly · November 2015
    You could change global attribute to self attribute. It will only destroy self.
  15. Universal builds and parallax

    Village Idiot
    by Village Idiot · November 2015
    There was one thing that I changed that seems to have caused it to go all wrong. I moved my hero up in the layer order – above pretty much everything else. Including the one actor that caused the erro
  16. Loading Image Error - Landscape Mode

    ErnstK
    by ErnstK · November 2015
    Well I'm doing some Ad-hoc testing at the moment on a landscape game and on my iPhone 6 I do have the same issue where the loading image skips to the top and then settles correctly..I haven't really g
  17. Hit Area

    Icebox
    by Icebox · November 2015
    @quinn221 Try using self health attribute on the hitbox, destroy the hitbox when self.health <= 0 , when the enemy no longer collides with the hit box destroy the enemy.
  18. Spawning only one actor

    quinn221
    by quinn221 · November 2015
    with the cheek another key spawns. I can destroy the chest, but I want it to remain on the screen
  19. Need help in photoshop!!

    AtomicVertex
    by AtomicVertex · November 2015
    Create a new layer. Drag out a circle while holding down the shift key, this will keep the shape of the circle. Then turn on rulers, cmd + R, or ctrl + R and a set of numbers will appear top and left
  20. Strange popping, crackling sound when sound fx play.

    Socks
    by Socks · November 2015
    The top (purple) audio is a recording of your rapid bouncing, the blue audio is your original bounce audio file spaced out to show where it plays with reference to your rapid bouncing . . . as the fir
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