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Want to constrain an attribute to one instance of an actor in the scene
by tatiang ·Make sure you are using actor attributes (e.g. self.______) rather than scene or game attributes. -
Create on Mac, publish to Windows store
by Tapcodia ·Is that how you got "A Long Way Home" published on steam? -
Jumping hero animates when in contact with another actor (Fixed)
by Socks ·Make an attribute, change it to true when the actor collides with the floor, then use a rule that plays the animation when this attribute is true. -
Create on Mac, publish to Windows store
by jonmulcahy ·you'll need to export it as an HTML5 app, then you can use whatever wrapper you want. I think Cordova will export to Windows Store. I used Web2Executable to export a straight EXE which I published on -
Jumping hero animates when in contact with another actor (Fixed)
by ohtukrw ·Thank you for an explanation, but it would be more helpful to get some suggestions, is it possible to make it animate somehow? -
Community Tutorials by Braydon_SFX
by PhilipCC ·@Braydon_SFX How timely! I was only watching the original last week with a mind to try out creating a word game. You >:) , you must be psychic... or you installed a backdoor to my Mac via some -
Jumping hero animates when in contact with another actor (Fixed)
by Socks ·Your hero actor animation is set up to play when the hero actor is in contact with the ground actor, this contact happens only very fleetingly, for a fraction of a second, so if the animation were to -
Jumping hero animates when in contact with another actor (Fixed)
by ohtukrw ·2) Can't make pogo to appear that it touches the ground, because of fixed collision shape. -
Circular motion with rotation
by Icebox ·Hello , I am trying to find a way to make my actor move in a circular motion without using sin/cos functions. My game becomes really slow on android and i finally found out that if i have more than 5 -
How to set a steady bounce for an actor, bounce starts to multiply (Fixed)
by Icebox ·You can use motion linear velocity instead of bounciness , if hero overlaps or collides with actor2 change linear velocity y to 150 -
How to set a steady bounce for an actor, bounce starts to multiply (Fixed)
by ohtukrw ·I am making my hero to bounce off another actors and when I set the hero's bounciness to more than 1 point it starts to multiply it's bounce, until it bounces somewhere outside the game. How do I make -
Want to constrain an attribute to one instance of an actor in the scene
by Socks ·You can use: -
Porting from Mac to Windows (Please help)
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Community Tutorials by Braydon_SFX
by Braydon_SFX ·It's been almost 2 and a half years since the original word game tutorial. Ever since, I've gotten tons of requests asking how to remove letters and have the game know where to place the next letter. -
Porting from Mac to Windows (Please help)
by RossmanBrothersGames ·Sorry, as I said Gamesalad on Mac and Windows does not export to .exe you won't be able to unfortunately -
"Creepy" This type of game and its Statistics
by iamcartez ·How are you getting installs on Android? I'm failing to increase Android installs but I'm able to get iOS.. (Image) -
"Creepy" This type of game and its Statistics
by BigDave ·Alright I get what you mean but its definitely a bit rusty. -
Porting from Mac to Windows (Please help)
by SA_FNAFCoder ·I am working to get Windows 10 on my Mac so I can do that but do you need to do that or is there another way? -
If actor A moves to the left, actor B moves by the same amount to the right...
by RedCubeGames ·@Socks It doesn't get any better than this (your demo), thank you very much! (Image) -
Something I work on meanwhile..
by BigDave ·alright i handed it to test flight beta review send me your emails if you want a test flight