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Eye Catching App Icons and Titles
by butterbean ·I've heard using the first letter in the alphabet for the first word in your app is useful, but I typically don't search for apps that way myself, I usually search by Genre or the top grossing apps -
Layer locking and hiding
by Fafnir312 ·It'd be really nice to be able to lock and also hide layers in the inspector. This would make it much easier to work in scenes with lots of overlapping actors. -
Preventing an object from spawning off-camera
by MonjiO ·So, I'm working on a shooter game and I'm trying to prevent enemy attacks from coming from offscreen, while still destroying themselves once they reach the edge of the screen. I've got the camera as -
Newsweek article about iphone app devs
by ktfright ·Yeah, people think that if you make any app it can sell and earn $100,000 or more, but that's rare. I think that as long as you keep creating good games ( which we can make many of using GS) we have a -
Change width attribute as other object gets closer for partially hidden mini-map
by scitunes ·screen. So I thought if I create a right, left, top and bottom rectangle I could constrain or change the width and location of each bar so that as you get closer to a bar it gets skinnier (and moves -
Parallax math
by Fafnir312 ·I need help figuring out what math it will take to perform the parallax mapping I want. I'm creating a platformer with the player and platforms/ground on scrolling layers. I have an image of mountains -
Gamesalad memory getting full after 2 minutes = Bad game performance
by butterbean ·Any word or somewhat of a rough estimate on when this bug might be fixed would be nice though! This is definitely something that should be at the very TOP of the list of things to fix -
Is it possible?
by eboy ·If you can enter all the valid info and have a process in GS that helps you get the needed files and download them and manage them and then fill out fields that assign needed info for xcode and then s -
Making an engine sound that changes pitch with speed
by jonmulcahy ·It's kind of a work around, but you could have 3 sound files, normal pitch, elevated pitch and top speed pitch, then have it switch depending on the vehicles speed. -
Touch event with spawned actors
by quantumsheep ·Does the same for me, Xacto - works then spawn and destroy... -
Touch event with spawned actors
by xacto ·Ok this is strange.... your code does exactly what mine does. It works for maybe one or two clicks -- then they just spawn and "destroy" with no interaction at all. Quick blinks.... -
difference in web from application export
by CodeMonkey ·No need to destroy. Instead of the move to behavior just Change Attribute: self.Position.X to 570. -
difference in web from application export
by Jaxter ·This is hard for me maybe is solution to destroy button for 35 sec and then it comes back on stage? -
Touch event with spawned actors
by sdpardue ·Have a look at "Spawn, Touch, Destroy", http://gamesalad.com/game/play/24792 -
Touch event with spawned actors
by xacto ·- Spawn Actor, front layer, relative to scene -
Touch event with spawned actors
by xacto ·What I am looking to do is when a user touches an actor it is destroyed. However, what happens is once I click on one of them.... all my NEW spawns will show itself then destroy itself after a second. -
Button to destroy all enemy's on scene
by Jaxter ·It helped but another poblem, all point bubbles are now not destoying when touch actor, and when i presing BLOW button to destroy enemy's.. 2nd time .. game is stucked -
Button to destroy all enemy's on scene
by Cobra ·Removed the poll -- feel free to repost in a relevant topic, thanks. (Image) -
Button to destroy all enemy's on scene
by Jaxter ·I wanna build Button to destroy all enemy's on scene ( emergency button to clear all enemy's on screen once ore 3 times in stage. What is solution? (Image) -
problem with spawn and destroy actors:(
by eden111 ·i wanted to do this: