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How to destroy all enemies on screen at once
by butterbean ·Just wondering how to create a rule to destroy all enemies on the screen at once, such as with an item drop? -
Stop scene
by JGary321 ·In your enemy unit, under where he is destroyed, also add a change attribute game.EnemiesKilled + 1. -
solid but moveable wall
by Atlanten ·You could try putting the wall in a new layer, and uncheck scrollable? -
Getting Enemies to follow a movement pattern
by MonjiO ·Following an initial Move the enemies engage in when they spawn, they move up and to the left (towards the player). They keep moving in this direction until they hit the Top actor, in which case they -
Motion?
by sdpardue ·Plus, you can hover over the magnifying glass (like the one at the top of this page) and search for topics you're interested in learning more about in the Wiki, this Forum, etc. Very helpful feature. -
Motion?
by sdpardue ·Here's something I got working with a ball that bounces top to bottom... -
Getting Enemies to follow a movement pattern
by sdpardue ·Next, I have two rules for when they hit the Top and Bottom: -
Getting Enemies to follow a movement pattern
by MonjiO ·What I'm trying to do is get the enemies to move to the top of the screen, then the bottom, following this pattern until destroyed. I also have a spawner that is randomly creating the enemies at diff -
Xcode GS Game memory/CPU crash issues
by jhaas ·Based on my above referenced tests - this doesn't seem to be the case. I do not have preserve scene set on any of my scenes - and the memory goes up - even if you destroy actors. -
Xcode GS Game memory/CPU crash issues
by jhaas ·Follow up - I've tried to add a destroy actor behavior to the main scene actor as the game goes from scene to scene to see if that would recapture any memory. Destroy actor had no effect on the situa -
HUD
by CodeMonkey ·And are your actors on the top layer and not covered by other actors? -
Simple demo compile of native code on iPhone failed with errors.
by splashy ·BTW I have only included the top half of the errors as there were quite a few. Hopefully somebody can help. -
Z position.
by Shanesta ·Or a layer id type system, like Touque. -
Problem loading game
by quantumsheep ·And on top of that, with the new web feature of being able to share and download other people's projects, you could theoretically download a project and install it into your game. -
spawning actors
by scitunes ·In my game I have a rather large mazelike world. My player needs to find the bad guys and destroy them. I want the bad guys to move around but I don't really want them to pace back and forth as descri -
movies in your game???
by superNES ·there is a search. Check the magnifying glass at the top right of your screen. You can search for all kinds of stuff! -
Performance ?????
by Shanesta ·Hi Cobra, I am making a top down shooter type game, and I could optimize a few things, like add the muzzle flash in with the character graphic, but the bullet needs to be separate from the trail for -
Animated Shield Overlay
by xacto ·Here is my code for playerShield: -
Performance ?????
by Cobra ·Forgive me, I'm not familiar with your game, but perhaps spawning four separate actors every time you shoot is a bit much? If you can combine these graphic effects onto a smaller number of actors, or -
Possible Jumping Solution
by harrio ·great fix tunes. i used a similar method for allowing only one shot until it hit an enemy or reached the top. and it would not let you hold down the fire button.