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  1. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    I think there is scope to extend a demo like this to show people what cos and sin are doing (at least in respect of what's useful in a lot of GS game making), for example once people - after dragging
  2. Game of the Month: June Submissions Thread

    toastytee
    by toastytee · June 2015
    Available now on iPhone/iPad
  3. Introducing Mozzy - Coming to an iPad near you soon!

    gingagaming
    by gingagaming · June 2015
    Hey guys, so im super pleased to announce a game ive been working on which is very near completion and time to let the community see what I believe deserves to be a great success! Ill be updating thi…
  4. Indigochicken

    robertkdale
    by robertkdale · June 2015
    I agree with @NipaDidlt I would like to see game footage. Honestly, the artwork seems a bit stretched. Additionally the artwork is difficult to absorb upon first glance.
  5. in-app purchase & iAd's on android

    http_gamesalad
    by http_gamesalad · June 2015
    @NipaDidIt okay thanks (Image)
  6. Tips & tricks - what would you like to see

    Socks
    by Socks · June 2015
    Lol, agreed, that's another area I am pretty much clueless about, and like you say it all feels so precarious that I rarely want to update my iPad viewer or in any way getting involved in all that iTu
  7. Tips & tricks - what would you like to see

    owen_dennis
    by owen_dennis · June 2015
    doing. I'm afraid if I change one setting on my ipad or some provisioning profile or something that the whole thing will fall like a house of cards. I'm afraid to update anything because I'll never f
  8. Triple Jump Clone…Death Jump 3…Play the Arcade Version

    UtopianGames
    by UtopianGames · June 2015
    Thanks @NipaDidIt
  9. Five Years!

    RThurman
    by RThurman · June 2015
    There is no doubt in my mind as to the value of this forum and all of you who participate here! For example, I have always considered GameSalad's three greatest strengths to be
  10. Teaching an old dog new tricks (GS user from the early days back for more)

    Player_E
    by Player_E · June 2015
    I did do some reading before I made this post and saw a lot of suggestions saying that its best practice to design the app as big as possible first (iPad) and size everything down. Simply because imag
  11. Nothing is working - Need to submit test flight to Publisher tonight.

    pHghost
    by pHghost · June 2015
    For future reference, making an .ipa from an .app is easy. Just create a folder called Payload, put the .app in it and compress it in finder. Rename the resulting .zip to .ipa and give it a filename o
  12. Nothing is working - Need to submit test flight to Publisher tonight.

    Armelline
    by Armelline · June 2015
    As @RondoRocket says, you don't need an IPA anymore. Just zipping the file is fine for upload.
  13. Nothing is working - Need to submit test flight to Publisher tonight.

    Tiny_Ideas
    by Tiny_Ideas · June 2015
    I don't have a .app file and can't find any instructions to make one, because I need that to create the .IPA file, according to many youtube videos.
  14. Nothing is working - Need to submit test flight to Publisher tonight.

    Tiny_Ideas
    by Tiny_Ideas · June 2015
    I have and created the game on my iPad etc, but I need to also send a .ipa file. Is there a tutorial on how to do this? Is it a fairly simple task?.
  15. Publishing problems

    CamClarke
    by CamClarke · June 2015
    I have recently made a new game salad game and once I tried to publish it to download it so I can test on my iPad it said "There is something wrong with our servers. Contact us and reference
  16. I have a issue on logic and conflict of interest here.

    wilsongalucho
    by wilsongalucho · June 2015
    Is there any known issues with games that are using timestamps? Because it's not device specific anymore as I firstly assumed, the timestamp was tested on Ipad, Hudl and Samsung phones... and the inac
  17. Difference between IOS and Android

    Socks
    by Socks · June 2015
    Much like Android phones/tablets it's all down the processing power, an iPad Air/Air2 will literally eat up everything you throw at it, 150 actors all flying around the scene at once, all with half a
  18. The crashes are unbearable, please make an autosave feature

    Socks
    by Socks · June 2015
    changing the default project size from iPhone to iPad on thousand of projects, something that is normally dealt with through preference settings) - so I don't imagine (and it really is just a guess)
  19. Random Motion Sway like in a Flag

    Socks
    by Socks · June 2015
    The flag and flag pole run fine on an iPad, it runs perfectly smoothly at 60fps on an iPad Air (of course!), but even on a lowly iPad3 (which has the same processing power as the now ancient non-Retin
  20. Universal Builds - Question

    BBEnk
    by BBEnk · June 2015
    http://forums.gamesalad.com/discussion/72589/universal-builds-for-ios-and-android-and-anything-else-using-ipad-build-and-stretch-no-distortion/p1
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