-
Spawning three different actors randomly with no overlap.
by FastlaneSuccess ·I also have a question on the random function. If I do random (4,10) seconds, does it choose any number for that game play only once. For example, gameplay 1, it choses the spawn every 6 seconds or is -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·It doesn't spawn instantly because of the Spawn behavior, but it does create the shape. -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Approw ·@Summation Sounds like a good structure to me. Setting the grid size would also a very imported thing in order to create more precise spawn locations. I would love to see how this turns out;) Good luc -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·If the table is all zeros, you can put a 1 where the actor should spawn. -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·(Quote) -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Approw ·For example you want to spawn an arrow made out of coins, you have to fill in each x and y coordinate which can be really confusing. But is there something out there where you can draw a pattern in a -
PAID Looking for gamesalad freelancer who can link internal tables to MySQL tables
by JSproject ·Working for free for a totally unknown person and then hoping for payment several weeks afterwards, sounds like a deal that every skilled developer would want to jump right into.. we should even ask f -
PAID Looking for gamesalad freelancer who can link internal tables to MySQL tables
by snape ·to an external MySQL database and create a unique code which any user can input to the game in order to retrieve the same state in another session. -
Flappy bird
by Approw ·(Quote) -
Flappy bird
by Minske76 ·the tubes in flappy bird and how they just spawn how would i get that into my game -
Changing direction of bullet curve depending on player movement
by Summation ·(Quote) -
Changing direction of bullet curve depending on player movement
by UIC_BamBam ·Ahh nevermind. I just added in an angle attribute and changed the original spawn direction of the bullets depending on which attributes are true. Thank you for the help though! @Thunder_Child -
Spawning three different actors randomly with no overlap.
by FastlaneSuccess ·Actor 1 (spawns obstacle 1) -
Need some help with Bundle ID
by Gnarly ·As long as it's a unique name it's fine. -
Best way to create portals?
by Everwild ·I'd make 2 actors for your portals, then when you collide with one, destroy that actor, and have the other portal spawn it after [time], but with an offset so it doesn't overlap the portal it's coming -
Updating Sprites on my game
by Franto ·A quick gameplay vid of Grafto the Knight, the loop-de-loop he does is a unique feature of his gameplay, and works with any technique where he glides, except for #4 and #5: -
Help needed
by Baccarda ·And about the movement. How can i make them move down and up accordingly to characters position and spawn new ones if character goes higher? :? -
Help needed
by jamie_c ·@janis.piziks@gmail.com, I'm glad it close to what you need. You can adjust the speed at which the clouds will spawn in the Timer Behaviors in each spawner, increase the number to make clouds spawn le -
Using tables to set up a scene
by tatiang ·You would use the Loop over Table behavior and place a Spawn Actor behavior inside of the loop and then use the loop counter attribute in the tableCellValue() expressions for the x and y positions in -
Help needed
by Baccarda ·That's even more closer. But clouds should spawn 1 at a time, not to fill screen too mutch, because the character will have to avoid those clouds. (Image)