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  1. Spawning three different actors randomly with no overlap.

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    I also have a question on the random function. If I do random (4,10) seconds, does it choose any number for that game play only once. For example, gameplay 1, it choses the spawn every 6 seconds or is
  2. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Summation
    by Summation · May 2015
    It doesn't spawn instantly because of the Spawn behavior, but it does create the shape.
  3. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Approw
    by Approw · May 2015
    @Summation Sounds like a good structure to me. Setting the grid size would also a very imported thing in order to create more precise spawn locations. I would love to see how this turns out;) Good luc
  4. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Summation
    by Summation · May 2015
    If the table is all zeros, you can put a 1 where the actor should spawn.
  5. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Summation
    by Summation · May 2015
    (Quote)
  6. Drawing spawn-points/patterns/coordinates, and convert it into a table?

    Approw
    by Approw · May 2015
    For example you want to spawn an arrow made out of coins, you have to fill in each x and y coordinate which can be really confusing. But is there something out there where you can draw a pattern in a
  7. PAID Looking for gamesalad freelancer who can link internal tables to MySQL tables

    JSproject
    by JSproject · May 2015
    Working for free for a totally unknown person and then hoping for payment several weeks afterwards, sounds like a deal that every skilled developer would want to jump right into.. we should even ask f
  8. PAID Looking for gamesalad freelancer who can link internal tables to MySQL tables

    snape
    by snape · May 2015
    to an external MySQL database and create a unique code which any user can input to the game in order to retrieve the same state in another session.
  9. Flappy bird

    Approw
    by Approw · May 2015
    (Quote)
  10. Flappy bird

    Minske76
    by Minske76 · May 2015
    the tubes in flappy bird and how they just spawn how would i get that into my game
  11. Changing direction of bullet curve depending on player movement

    Summation
    by Summation · May 2015
    (Quote)
  12. Changing direction of bullet curve depending on player movement

    UIC_BamBam
    by UIC_BamBam · May 2015
    Ahh nevermind. I just added in an angle attribute and changed the original spawn direction of the bullets depending on which attributes are true. Thank you for the help though! @Thunder_Child
  13. Spawning three different actors randomly with no overlap.

    FastlaneSuccess
    by FastlaneSuccess · May 2015
    Actor 1 (spawns obstacle 1)
  14. Need some help with Bundle ID

    Gnarly
    by Gnarly · May 2015
    As long as it's a unique name it's fine.
  15. Best way to create portals?

    Everwild
    by Everwild · May 2015
    I'd make 2 actors for your portals, then when you collide with one, destroy that actor, and have the other portal spawn it after [time], but with an offset so it doesn't overlap the portal it's coming
  16. Updating Sprites on my game

    Franto
    by Franto · May 2015
    A quick gameplay vid of Grafto the Knight, the loop-de-loop he does is a unique feature of his gameplay, and works with any technique where he glides, except for #4 and #5:
  17. Help needed

    Baccarda
    by Baccarda · May 2015
    And about the movement. How can i make them move down and up accordingly to characters position and spawn new ones if character goes higher? :?
  18. Help needed

    jamie_c
    by jamie_c · May 2015
    @janis.piziks@gmail.com, I'm glad it close to what you need. You can adjust the speed at which the clouds will spawn in the Timer Behaviors in each spawner, increase the number to make clouds spawn le
  19. Using tables to set up a scene

    tatiang
    by tatiang · May 2015
    You would use the Loop over Table behavior and place a Spawn Actor behavior inside of the loop and then use the loop counter attribute in the tableCellValue() expressions for the x and y positions in
  20. Help needed

    Baccarda
    by Baccarda · May 2015
    That's even more closer. But clouds should spawn 1 at a time, not to fill screen too mutch, because the character will have to avoid those clouds. (Image)
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