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Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·Once this is complete, you save the table, then spawn the town from the newly created table using a method similar to the one I posted -- theoretically you would only have to do this once since once t -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Approw ·you chose another engine. So what if you can spawn everything (or at least 60% or more) in the scene, you will end up with much faster loading times. On top of that, all the actors will be placed pix -
Spawning three different actors randomly with no overlap.
by FastlaneSuccess ·I also have a question on the random function. If I do random (4,10) seconds, does it choose any number for that game play only once. For example, gameplay 1, it choses the spawn every 6 seconds or is -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·It doesn't spawn instantly because of the Spawn behavior, but it does create the shape. -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Approw ·@Summation Sounds like a good structure to me. Setting the grid size would also a very imported thing in order to create more precise spawn locations. I would love to see how this turns out;) Good luc -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·If the table is all zeros, you can put a 1 where the actor should spawn. -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Summation ·(Quote) -
Drawing spawn-points/patterns/coordinates, and convert it into a table?
by Approw ·For example you want to spawn an arrow made out of coins, you have to fill in each x and y coordinate which can be really confusing. But is there something out there where you can draw a pattern in a -
PAID Looking for gamesalad freelancer who can link internal tables to MySQL tables
by JSproject ·Working for free for a totally unknown person and then hoping for payment several weeks afterwards, sounds like a deal that every skilled developer would want to jump right into.. we should even ask f -
PAID Looking for gamesalad freelancer who can link internal tables to MySQL tables
by snape ·to an external MySQL database and create a unique code which any user can input to the game in order to retrieve the same state in another session. -
Flappy bird
by Approw ·(Quote) -
Flappy bird
by Minske76 ·the tubes in flappy bird and how they just spawn how would i get that into my game -
Changing direction of bullet curve depending on player movement
by Summation ·(Quote) -
Changing direction of bullet curve depending on player movement
by UIC_BamBam ·Ahh nevermind. I just added in an angle attribute and changed the original spawn direction of the bullets depending on which attributes are true. Thank you for the help though! @Thunder_Child -
Spawning three different actors randomly with no overlap.
by FastlaneSuccess ·Actor 1 (spawns obstacle 1) -
Need some help with Bundle ID
by Gnarly ·As long as it's a unique name it's fine. -
Best way to create portals?
by Everwild ·I'd make 2 actors for your portals, then when you collide with one, destroy that actor, and have the other portal spawn it after [time], but with an offset so it doesn't overlap the portal it's coming -
Updating Sprites on my game
by Franto ·A quick gameplay vid of Grafto the Knight, the loop-de-loop he does is a unique feature of his gameplay, and works with any technique where he glides, except for #4 and #5: -
Help needed
by Baccarda ·And about the movement. How can i make them move down and up accordingly to characters position and spawn new ones if character goes higher? :? -
Help needed