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  1. Destroying an actor once it leave the screen

    ktfright
    by ktfright · July 2009
    wow...you guys do it like that?... i just make walls that are invisible, that are also right outside the display, and make it so when something collides with it, the walls destroy the actor.
  2. Destroying an actor once it leave the screen

    butterbean
    by butterbean · July 2009
    In my game, I have enemies flying down from the top of the screen, so I created a rule that once the enemies hit the ground, they are destroyed, so they don't get cycled through over and over (top of
  3. Destroying an actor once it leave the screen

    quantumsheep
    by quantumsheep · July 2009
    You're very much on the right track. In your actor you want destroyed, just put a rule that says 'when an attribute changes' self position x is greater than 480
  4. buttons help please?

    Nubc4kes
    by Nubc4kes · June 2009
    Make that equal to the number of enemies you want the player to kill.
  5. buttons help please?

    CodeMonkey
    by CodeMonkey · June 2009
    Create a game(global) attribute for total number of enemies. When you destroy an enemy, decrement the game attribute. Then have a rule that checks if that attribute == 0, then spawn actor your button.
  6. buttons help please?

    linemaniac231
    by linemaniac231 · June 2009
    In a game I am making, you destroy all the enemies in each level to move on. Does anyone know a way to make a button pop up ONLY after you have destroyed each enemy?
  7. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    For myself, because it was the easier way, I created a different actor, and placed another invisible actor controller on the screen, so that a different type of bird would come down from the top of th
  8. Creating elements in sidescrolling platformer

    JGary321
    by JGary321 · June 2009
    1) Spawn actor, non collideable, move to (maybe an area off screen), destroy actor.
  9. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    Position : you can place the word Random in there so the fruit drops randomly from the sky (In my case, I put random (10,470) on the arrow facing right ---> and on the arrow facing up: you can
  10. Is possible to make score list?

    Jaxter
    by Jaxter · June 2009
    Hi, Is possible to make score list? Top 5/ top 10 .. and save it with my name?
  11. animation playback fps

    Shanesta
    by Shanesta · June 2009
    Does having something over the top of the animation slow it down?
  12. Jump Issue

    JGary321
    by JGary321 · June 2009
    Off the top of my head, without knowing any more info, I would say to make sure it has all the same rules as the original. Have you opened the copied actor & looked to make sure all rules were
  13. LOOPING

    Vanny_Arts
    by Vanny_Arts · June 2009
    I want this sprite to loop all these till it's destroy. How can I make a group or any page of codes to loop? Any ideas =D Thank you in advance
  14. Make a Light

    Vanny_Arts
    by Vanny_Arts · June 2009
    Layer 1 = black background
  15. Make a Light

    JoshKahane
    by JoshKahane · June 2009
    Just like that, except, where it is black on the above game, I want it a bit more transparent. So would I make an actor like SuperNES said? Then make that actor follow over the top of my character act
  16. Make a Light

    superNES
    by superNES · June 2009
    CodeMonkey, correct me if I'm wrong. I think you'll need to create an overlay layer for your level. Essentially a black (or near opaque) foreground element that takes up the entire screen that has tra
  17. Falling

    quantumsheep
    by quantumsheep · June 2009
    drag a 'destroy actor' behaviour and put it in this second timer.
  18. How to rotate/spin an actor on its axis

    lmrkgames
    by lmrkgames · June 2009
    How can I have an actor spin on its axis. For example if I have a pencil, I would like it to spin from left to right or right to left on its point. I don't want it to spin from bottom to top??
  19. Timeout after a specific event

    quantumsheep
    by quantumsheep · June 2009
    In this actor, add a rule that when mouse position is over actor, and the user clicks on the mouse to spawn a new actor called 'explosion' where the first actor is, then destroy the first actor.
  20. Better GS Game Engine

    Vanny_Arts
    by Vanny_Arts · June 2009
    .Player
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