GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. buttons help please?

    Nubc4kes
    by Nubc4kes · June 2009
    Make that equal to the number of enemies you want the player to kill.
  2. buttons help please?

    CodeMonkey
    by CodeMonkey · June 2009
    Create a game(global) attribute for total number of enemies. When you destroy an enemy, decrement the game attribute. Then have a rule that checks if that attribute == 0, then spawn actor your button.
  3. buttons help please?

    linemaniac231
    by linemaniac231 · June 2009
    In a game I am making, you destroy all the enemies in each level to move on. Does anyone know a way to make a button pop up ONLY after you have destroyed each enemy?
  4. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    For myself, because it was the easier way, I created a different actor, and placed another invisible actor controller on the screen, so that a different type of bird would come down from the top of th
  5. Creating elements in sidescrolling platformer

    JGary321
    by JGary321 · June 2009
    1) Spawn actor, non collideable, move to (maybe an area off screen), destroy actor.
  6. I think I have bumped my head....

    butterbean
    by butterbean · June 2009
    Position : you can place the word Random in there so the fruit drops randomly from the sky (In my case, I put random (10,470) on the arrow facing right ---> and on the arrow facing up: you can
  7. Is possible to make score list?

    Jaxter
    by Jaxter · June 2009
    Hi, Is possible to make score list? Top 5/ top 10 .. and save it with my name?
  8. animation playback fps

    Shanesta
    by Shanesta · June 2009
    Does having something over the top of the animation slow it down?
  9. Jump Issue

    JGary321
    by JGary321 · June 2009
    Off the top of my head, without knowing any more info, I would say to make sure it has all the same rules as the original. Have you opened the copied actor & looked to make sure all rules were
  10. LOOPING

    Vanny_Arts
    by Vanny_Arts · June 2009
    I want this sprite to loop all these till it's destroy. How can I make a group or any page of codes to loop? Any ideas =D Thank you in advance
  11. Make a Light

    Vanny_Arts
    by Vanny_Arts · June 2009
    Layer 1 = black background
  12. Make a Light

    JoshKahane
    by JoshKahane · June 2009
    Just like that, except, where it is black on the above game, I want it a bit more transparent. So would I make an actor like SuperNES said? Then make that actor follow over the top of my character act
  13. Make a Light

    superNES
    by superNES · June 2009
    CodeMonkey, correct me if I'm wrong. I think you'll need to create an overlay layer for your level. Essentially a black (or near opaque) foreground element that takes up the entire screen that has tra
  14. Falling

    quantumsheep
    by quantumsheep · June 2009
    drag a 'destroy actor' behaviour and put it in this second timer.
  15. How to rotate/spin an actor on its axis

    lmrkgames
    by lmrkgames · June 2009
    How can I have an actor spin on its axis. For example if I have a pencil, I would like it to spin from left to right or right to left on its point. I don't want it to spin from bottom to top??
  16. Timeout after a specific event

    quantumsheep
    by quantumsheep · June 2009
    In this actor, add a rule that when mouse position is over actor, and the user clicks on the mouse to spawn a new actor called 'explosion' where the first actor is, then destroy the first actor.
  17. Better GS Game Engine

    Vanny_Arts
    by Vanny_Arts · June 2009
    .Player
  18. Bugz - Challenge of the week #1 (06/03/09-06/15/09)

    quantumsheep
    by quantumsheep · June 2009
    As you can see, I kind of 'twisted' the subject matter a little. Instead of 'actual' bugs, my game takes place within a computer where you have to destroy software bugs (Image)
  19. How can I make my actor Jump?

    JoshKahane
    by JoshKahane · June 2009
    Ok so I have managed ot make my actor jump now, but this pushes my ground layer off the screen, how can make my ground layer fixed? So nothing that collides with it will move it?
  20. Control Scheme theory

    ktfright
    by ktfright · June 2009
    3. in the rule, tell it to rotate the player actor 120 deg. to the right every time you press the actor1
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla