-
Destroying an actor once it leave the screen
by ktfright ·wow...you guys do it like that?... i just make walls that are invisible, that are also right outside the display, and make it so when something collides with it, the walls destroy the actor. -
Destroying an actor once it leave the screen
by butterbean ·In my game, I have enemies flying down from the top of the screen, so I created a rule that once the enemies hit the ground, they are destroyed, so they don't get cycled through over and over (top of -
Destroying an actor once it leave the screen
by quantumsheep ·You're very much on the right track. In your actor you want destroyed, just put a rule that says 'when an attribute changes' self position x is greater than 480 -
buttons help please?
by Nubc4kes ·Make that equal to the number of enemies you want the player to kill. -
buttons help please?
by CodeMonkey ·Create a game(global) attribute for total number of enemies. When you destroy an enemy, decrement the game attribute. Then have a rule that checks if that attribute == 0, then spawn actor your button. -
buttons help please?
by linemaniac231 ·In a game I am making, you destroy all the enemies in each level to move on. Does anyone know a way to make a button pop up ONLY after you have destroyed each enemy? -
I think I have bumped my head....
by butterbean ·For myself, because it was the easier way, I created a different actor, and placed another invisible actor controller on the screen, so that a different type of bird would come down from the top of th -
Creating elements in sidescrolling platformer
by JGary321 ·1) Spawn actor, non collideable, move to (maybe an area off screen), destroy actor. -
I think I have bumped my head....
by butterbean ·Position : you can place the word Random in there so the fruit drops randomly from the sky (In my case, I put random (10,470) on the arrow facing right ---> and on the arrow facing up: you can -
Is possible to make score list?
by Jaxter ·Hi, Is possible to make score list? Top 5/ top 10 .. and save it with my name? -
animation playback fps
by Shanesta ·Does having something over the top of the animation slow it down? -
Jump Issue
by JGary321 ·Off the top of my head, without knowing any more info, I would say to make sure it has all the same rules as the original. Have you opened the copied actor & looked to make sure all rules were -
LOOPING
by Vanny_Arts ·I want this sprite to loop all these till it's destroy. How can I make a group or any page of codes to loop? Any ideas =D Thank you in advance -
Make a Light
by Vanny_Arts ·Layer 1 = black background -
Make a Light
by JoshKahane ·Just like that, except, where it is black on the above game, I want it a bit more transparent. So would I make an actor like SuperNES said? Then make that actor follow over the top of my character act -
Make a Light
by superNES ·CodeMonkey, correct me if I'm wrong. I think you'll need to create an overlay layer for your level. Essentially a black (or near opaque) foreground element that takes up the entire screen that has tra -
Falling
by quantumsheep ·drag a 'destroy actor' behaviour and put it in this second timer. -
How to rotate/spin an actor on its axis
by lmrkgames ·How can I have an actor spin on its axis. For example if I have a pencil, I would like it to spin from left to right or right to left on its point. I don't want it to spin from bottom to top?? -
Timeout after a specific event
by quantumsheep ·In this actor, add a rule that when mouse position is over actor, and the user clicks on the mouse to spawn a new actor called 'explosion' where the first actor is, then destroy the first actor. -
Better GS Game Engine
by Vanny_Arts ·.Player