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  1. gamesalad just randomly stopped my rules

    imjustmike
    by imjustmike · July 2016
    What rules are you using? A screengrab would help.
  2. Free Art Friday

    imjustmike
    by imjustmike · July 2016
    What you get:
  3. gamesalad just randomly stopped my rules

    digitalzero
    by digitalzero · July 2016
    as i was designing everything was find and i was using my collide behavior that i have been using since i started the project and was working fine but randomly it just stopped working... has anyone ha
  4. Animated Loading Bar or Screen for start-up

    KevinCross
    by KevinCross · July 2016
    Just a thought... is the startup load screen slow due to what's on the first scene? Is that what slows it down or is it loading all scenes, tables, attributes and graphics etc. in one go? If it's due
  5. Animated Loading Bar or Screen for start-up

    Icebox
    by Icebox · July 2016
    @fmakawa Are you testing on an old device ? did you try several devices to check if they have the same loading time, I never had a 30-40 seconds loading time even with older GS builds , it might be yo
  6. 50 FREE Templates and Tools

    LumpApps
    by LumpApps · July 2016
    Good luck Darren @UtopianGames with wathever comes next. I always liked the stuff you made and still use your tools. Are you staying in the gaming business?
  7. Animated Loading Bar or Screen for start-up

    imjustmike
    by imjustmike · July 2016
    No. You can upload a static screen but that's it.
  8. Start up loading time

    fmakawa
    by fmakawa · July 2016
    I've been testing something I've been working on and it takes 30 seconds for it to finish the start-up loading. Which is way tooo long for most people. Once I'm in though the scene changing etc is fas
  9. GSHelper Vendor??

    RabidParrot
    by RabidParrot · July 2016
    Review? Do you mean check if you submitted a product?
  10. GSHelper Vendor??

    blue_elephant
    by blue_elephant · July 2016
    I guess they don't review products much either (Image)
  11. how to get art from Kenney.nl to look right?

    Socks
    by Socks · July 2016
    Divisible by 4 means the same thing here as it does anywhere else, simply that you can divide something evenly into 4, using whole number values.
  12. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · July 2016
    @Socks I just reread what I said earlier and if "I know that lol I went to 2nd grade" comes off as rude to you, I didn't mean for it to. Just meant it as a joke and worded it wrong.
  13. how to get art from Kenney.nl to look right?

    Socks
    by Socks · July 2016
    Divisible by 4 simply means you can divide something by 4 and end up with a whole number value.
  14. Chartboost questions (and clock)

    Hopscotch
    by Hopscotch · July 2016
    @RocketBrain, as @supafly129 mentions, the availability of ads is very much dependent on region.
  15. Particle system already started when the scene is loaded (weird title, not sure how to describe it)

    Hopscotch
    by Hopscotch · July 2016
    @Wonder Maru , unfortunately, as you describe, the particle system needs time to get going.
  16. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · July 2016
    @Socks thank you man! Now another thing what does everyone mean when they say something needs to be dividable by 4?
  17. how to get art from Kenney.nl to look right?

    Socks
    by Socks · July 2016
    (Quote)
  18. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · June 2016
    Ok I think I'm starting to get it. So say I make my project on the iPhone 6+ landscape in GS. For an actor that's say 40 by 40 pixels I'd want the image or asset to be 80 by 80 pixels when I import it
  19. Particle system already started when the scene is loaded (weird title, not sure how to describe it)

    Wonder Maru
    by Wonder Maru · June 2016
    sorry for the weird, maybe misleading title, but I don't know how to describe this in a few words.
  20. how to get art from Kenney.nl to look right?

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    The guides I posted at the end of my first post cover universal builds (this is what you are talking about ultimately when you say android, iphone, ipad, etc in one project). As far as assets go, real
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