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  1. how to get art from Kenney.nl to look right?

    Socks
    by Socks · June 2016
    (Quote)
  2. Sr World Builder

    Manto
    by Manto · June 2016
    How is this related to GameSalad? You should probably just publishing this on the tool's forums or generic game dev forums.
  3. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · June 2016
    @Socks no gamesalad. Sorry I've got off topic. Gamesalad advertises "make your game once and publish it to any platform" but people are saying you have to do things differently for w
  4. how to get art from Kenney.nl to look right?

    Socks
    by Socks · June 2016
    (Quote)
  5. Mystic Equine Vagabond

    frd
    by frd · June 2016
    Rather than take the old version offline, I've put up the very first build, which was to test the animations and look of the game right back when I started. At the time I wanted it to be a walking gam
  6. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · June 2016
    @Socks so what you have to make game multiple times for different devices? Thought the whole point was to make it once and it work for all?
  7. Mystic Equine Vagabond

    Icebox
    by Icebox · June 2016
    This looks much better now , I hope you release it soon (Image)
  8. [closed]

    GreenfroggGames
    by GreenfroggGames · June 2016
    @supafly129 yeah, think you're right.
  9. WIP - Echoes of Aeons- An Action RPG from Alchimia Studios

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    I've been doing tons of work on adaptive UI for desktop (loads different assets/sizes/positions based on both OS and Aspect ratio) so we can make one build for both Mac and iOS. Also added resolution
  10. My very first game, the Selfie Monster

    nati22
    by nati22 · June 2016
    So I published my very first game to the App Store. It's called Selfie Monster. Nothing fancy or complex like many of your games are, I just wanted to make something similar to Pou since it seemed eas
  11. [closed]

    supafly129
    by supafly129 · June 2016
    (Quote)
  12. how to get art from Kenney.nl to look right?

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    Yes as @tatiang said you'll want to make them .png file format. Inkscape should have the ability to export in that format but I'm not sure on the actual menus you'd need to click on to do that in Inks
  13. Mystic Equine Vagabond

    Icebox
    by Icebox · June 2016
    @frd I played the version that is available on arcade , may i suggest you add a down/up animation.It would make alot of difference , but more work offcourse. Its really nice , wish you the best
  14. how to get art from Kenney.nl to look right?

    dylanbell
    by dylanbell · June 2016
    But the nice thing about vector graphics is that they can be exported as raster graphics at any size. Most likely you just need to export them at a higher resolution. The resolution you would want to
  15. how to get art from Kenney.nl to look right?

    Armelline
    by Armelline · June 2016
    Remember also that the pngs that Kenney includes in a lot of his image sets are very low resolution. Much too low resolution to use in GameSalad (unless your actors are really really small). You'll ne
  16. how to get art from Kenney.nl to look right?

    AlchimiaStudios
    by AlchimiaStudios · June 2016
    Gamesalad doesn't support vector formats. But the nice thing about vector graphics is that they can be exported as raster graphics at any size. Most likely you just need to export them at a higher res
  17. Sr Tools and Automation Programmer

    mintmonkey
    by mintmonkey · June 2016
    Our studio is looking for a Senior Tools and Automation Programmer. In this role, your primary responsibility will be developing the tools necessary to support the testing of highly systemic features
  18. Sr World Builder

    Adrenaline
    by Adrenaline · June 2016
    I moved from NYC to Boston a few years ago and have noticed a real surge in both the tech and gaming industries up here. It's hard to say how much of my noticing is because I moved here, but still. Th
  19. Sr World Builder

    mintmonkey
    by mintmonkey · June 2016
    Our studio is looking for a Senior World Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting
  20. Leaderboard

    NNterprises
    by NNterprises · June 2016
    This is for an old game, hopefully the images show up.
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