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Respawning actor after he's destroyed
by butterbean ·Do I create the Rule under the destroy actor Rule? Or is this a separate Rule in a separate box? -
how to make actor jump not fly
by JGary321 ·I was thinking about this, you could make the ground as 1 actor then the walls as another actor. you can make "platforms" as 2 different actors, one directly on top of the other, so -
Pause Tutorial
by JGary321 ·Bah, that stupid text box is still there! That's easy let's Destroy it after the game is unpaused.... Not a good idea. I guess technically you could destroy/respawn when it is un paused, but i took th -
How can I do this?
by Sambo110 ·Ok, I thought of a game I want to make. Basically things keep falling from the top, and you have to dodge the, can I do these 2 things. -
1 Move
by CodeMonkey ·The transparent piece has rules that say if you are 'selecting' then destroy this piece. A rule that says when mouse is down, spawn immovable actor and destroy this actor. Also make sure the transpar -
Keep score positioned when camera is moving
by ktfright ·in the scene layers, you have to make a new layer that is not scrollable. -
How does the iPhone's touch-screen work in terms of game control?
by CodeMonkey ·-> Destroy Behavior to destroy this actor -
Turning On/Off seperate move sets with the same button
by CodeMonkey ·That's my mistake. I was writing that off the top of my head. Instead of a boolean, make it an integer, and in the condition, check if it is 0 or 1, instead of false or true. -
Creating a Rule for Enemies to release items
by CodeMonkey ·3. Where you have the Destroy behavior, add next to it the Rule -
Weird actor spawning
by Zourath ·At the exact same time. I didn't even know there was a bug until I tested the weapon designed to destroy them, but had only programmed it to destroy one color. -
??? Question for Developpers ???
by CodeMonkey ·Off the top of my head you could track a swipe by the mouse up/mouse down (screen touch/not touched). -
slowdown after changing scenes
by CodeMonkey ·The way spawning(Spawn Actor behavior) works is that it is spawned on top of the spawner. Particles won't separate from the "spawner" as they are not really actors in the sense that -
slowdown after changing scenes
by nulo ·until now, all particles i have created go on top of everything. also, particle relation to the world, i mean, when an actor generates particles, all particles continue around the actor even when he -
my drifting game
by CodeMonkey ·I guess you could have a sound actor that would always stay in the center of the camera view and then have it do the audio when those same conditions are met. Copy and paste that rule block with only -
Initial Trouble
by DaGerbs ·At the top of the window it reads "GameSalad Creator : Project Editor - Untitled" no matter which template I choose when I first open the program. -
Reset all attributes
by xacto ·So I recreated all the commands again. I thought it was working, but as soon as I tried to create SPAWN enemy actors (instead of placing them) they will not be destroyed when Player = 0. -
Reset all attributes
by CodeMonkey ·You know that for the Start button, whenever it is pushed, your global(game) attributes need to be reset. So set your "Score" and "Player Life" there instead of in -
Reset all attributes
by xacto ·There is the "Destroy this actor" -- would it help if you could actually code the actor by name so the code could be entered someplace other then within the enemy Actor? (global inte -
Reset all attributes
by xacto ·When I play my game the second time, the spawned Actors are in the same place when the player dies. So I thought I could include the following code. (basically removing all enemies from the field so I -
my drifting game
by CodeMonkey ·If you take a look at the Piryx Man game, that has a few layers on it. The road and grass is the furthest back actor. Then there is a layer of invisible "obstacles" where the buildin