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  1. How can I do this?

    Sambo110
    by Sambo110 · May 2009
    Ok, I thought of a game I want to make. Basically things keep falling from the top, and you have to dodge the, can I do these 2 things.
  2. 1 Move

    CodeMonkey
    by CodeMonkey · May 2009
    The transparent piece has rules that say if you are 'selecting' then destroy this piece. A rule that says when mouse is down, spawn immovable actor and destroy this actor. Also make sure the transpar
  3. Keep score positioned when camera is moving

    ktfright
    by ktfright · May 2009
    in the scene layers, you have to make a new layer that is not scrollable.
  4. How does the iPhone's touch-screen work in terms of game control?

    CodeMonkey
    by CodeMonkey · April 2009
    -> Destroy Behavior to destroy this actor
  5. Turning On/Off seperate move sets with the same button

    CodeMonkey
    by CodeMonkey · April 2009
    That's my mistake. I was writing that off the top of my head. Instead of a boolean, make it an integer, and in the condition, check if it is 0 or 1, instead of false or true.
  6. Creating a Rule for Enemies to release items

    CodeMonkey
    by CodeMonkey · April 2009
    3. Where you have the Destroy behavior, add next to it the Rule
  7. Weird actor spawning

    Zourath
    by Zourath · April 2009
    At the exact same time. I didn't even know there was a bug until I tested the weapon designed to destroy them, but had only programmed it to destroy one color.
  8. ??? Question for Developpers ???

    CodeMonkey
    by CodeMonkey · April 2009
    Off the top of my head you could track a swipe by the mouse up/mouse down (screen touch/not touched).
  9. slowdown after changing scenes

    CodeMonkey
    by CodeMonkey · March 2009
    The way spawning(Spawn Actor behavior) works is that it is spawned on top of the spawner. Particles won't separate from the "spawner" as they are not really actors in the sense that
  10. slowdown after changing scenes

    nulo
    by nulo · March 2009
    until now, all particles i have created go on top of everything. also, particle relation to the world, i mean, when an actor generates particles, all particles continue around the actor even when he
  11. my drifting game

    CodeMonkey
    by CodeMonkey · March 2009
    I guess you could have a sound actor that would always stay in the center of the camera view and then have it do the audio when those same conditions are met. Copy and paste that rule block with only
  12. Initial Trouble

    DaGerbs
    by DaGerbs · March 2009
    At the top of the window it reads "GameSalad Creator : Project Editor - Untitled" no matter which template I choose when I first open the program.
  13. Reset all attributes

    xacto
    by xacto · March 2009
    So I recreated all the commands again. I thought it was working, but as soon as I tried to create SPAWN enemy actors (instead of placing them) they will not be destroyed when Player = 0.
  14. Reset all attributes

    CodeMonkey
    by CodeMonkey · March 2009
    You know that for the Start button, whenever it is pushed, your global(game) attributes need to be reset. So set your "Score" and "Player Life" there instead of in
  15. Reset all attributes

    xacto
    by xacto · March 2009
    There is the "Destroy this actor" -- would it help if you could actually code the actor by name so the code could be entered someplace other then within the enemy Actor? (global inte
  16. Reset all attributes

    xacto
    by xacto · March 2009
    When I play my game the second time, the spawned Actors are in the same place when the player dies. So I thought I could include the following code. (basically removing all enemies from the field so I
  17. my drifting game

    CodeMonkey
    by CodeMonkey · March 2009
    If you take a look at the Piryx Man game, that has a few layers on it. The road and grass is the furthest back actor. Then there is a layer of invisible "obstacles" where the buildin
  18. Random Position

    xacto
    by xacto · March 2009
    I am trying to create objects that would fly down from the top of the screen. I need them to be placed in RANDOM times as well as RANDOM positions.
  19. my drifting game

    ktfright
    by ktfright · March 2009
    The problem might be that I use a darker road square as a target for the actor to drift over. Every time I put that actor in the scene and press play, my car does not move at all and slows gamesalad d
  20. my drifting game

    CodeMonkey
    by CodeMonkey · March 2009
    And to have the score scroll with the camera, put it in a different layer.
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