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Move vs Velocity vs Interpolate
by NNterprises ·To do the camera moving option, that would be great and I understand, but what do you suggest for doing an infinite runner. -
Random text in dialogue box
by Baccarda ·Thank you guys for the tutorials but i still cant find a way, to display the text which is located next to titles column. I can only make it to show random text from side column but not the exact row -
Move vs Velocity vs Interpolate
by Socks ·You can move things, and detect collisions without activating the physics (making the actor 'moveable'), for example constrain Y to Y+speed or Loop change Y to Y+speed . . . etc. -
Problem with losing tags from actor instances
by NNterprises ·Not sure, but make sure you are not editing the "prototype" and you are unlocking the instance before changing attributes if you want to not affect all of them -
Amazon vs Android Publishing // Leaderboards
by NNterprises ·You have to clikc on "Security profile" and GameCircle on the amazon site to set up all that. Theres billions of tutorials, search for Gingagaming MD5 or Amazon Leaderboards -
Sound Not Working in IOS build
by NNterprises ·There's a certain size limit on images and music that it will work in the preview, but when you ad-hoc it wont show up or play. Not sure any specific limits, but I've had this problem with images befo -
Ad Networks
by NNterprises ·I didn't make much money yet since I'm fairly newly published, but I found RevMob to be the easiest so far. -
Wondering if this is possible
by tatiang ·(Quote) -
Wondering if this is possible
by whycali ·You guys are awesome. I never thought about the second actor being invisible. I will give it a shot. Thanks again. -
Wondering if this is possible
by Braydon_SFX ·(Quote) -
Wondering if this is possible
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How to randomly spawned and decrease have been used actor next time ?
by tatiang ·Any chance you can upload the project file? There could a number of reasons why it's not working, including leaving out quotes in the "A" expression. -
Wondering if this is possible
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Checking tables for Values quickly
by Armelline ·Annoyingly I had to make a keyboard in order to demo this properly, but perhaps someone will find my 1 actor keyboard handy (Image) -
Wondering if this is possible
by tatiang ·I don't quite understand. You want the hero actor to collide with the ground actor but be slightly below it? If so, just make an invisible actor the same size as the ground actor but slightly below -
Wondering if this is possible
by Braydon_SFX ·You want the actor to collide with the ground as it is pictured? -
Wondering if this is possible
by whycali ·Can you please let me know if this is possible. I haven't really found anything on it so I wanted to check with the community. Thanks in advanced for any input. -
Move vs Velocity vs Interpolate
by NNterprises ·However, all of my actors needed to be moved have collisions associated with them, therefore I must keep moveable CHECKED. -
Checking tables for Values quickly
by fmakawa ·@RThurman right on the money!! Thanks!! -
Checking tables for Values quickly
by fmakawa ·Yes, I do. That custom keyboard changes the value of the text attribute "game.typedword". So I need to find that.