GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    To do the camera moving option, that would be great and I understand, but what do you suggest for doing an infinite runner.
  2. Random text in dialogue box

    Baccarda
    by Baccarda · June 2016
    Thank you guys for the tutorials but i still cant find a way, to display the text which is located next to titles column. I can only make it to show random text from side column but not the exact row
  3. Move vs Velocity vs Interpolate

    Socks
    by Socks · June 2016
    You can move things, and detect collisions without activating the physics (making the actor 'moveable'), for example constrain Y to Y+speed or Loop change Y to Y+speed . . . etc.
  4. Problem with losing tags from actor instances

    NNterprises
    by NNterprises · June 2016
    Not sure, but make sure you are not editing the "prototype" and you are unlocking the instance before changing attributes if you want to not affect all of them
  5. Amazon vs Android Publishing // Leaderboards

    NNterprises
    by NNterprises · June 2016
    You have to clikc on "Security profile" and GameCircle on the amazon site to set up all that. Theres billions of tutorials, search for Gingagaming MD5 or Amazon Leaderboards
  6. Sound Not Working in IOS build

    NNterprises
    by NNterprises · June 2016
    There's a certain size limit on images and music that it will work in the preview, but when you ad-hoc it wont show up or play. Not sure any specific limits, but I've had this problem with images befo
  7. Ad Networks

    NNterprises
    by NNterprises · June 2016
    I didn't make much money yet since I'm fairly newly published, but I found RevMob to be the easiest so far.
  8. Wondering if this is possible

    tatiang
    by tatiang · June 2016
    (Quote)
  9. Wondering if this is possible

    whycali
    by whycali · June 2016
    You guys are awesome. I never thought about the second actor being invisible. I will give it a shot. Thanks again.
  10. Wondering if this is possible

    Braydon_SFX
    by Braydon_SFX · June 2016
    (Quote)
  11. Wondering if this is possible

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2016
    Curse you @Braydon_SFX! (Image)
  12. How to randomly spawned and decrease have been used actor next time ?

    tatiang
    by tatiang · June 2016
    Any chance you can upload the project file? There could a number of reasons why it's not working, including leaving out quotes in the "A" expression.
  13. Wondering if this is possible

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · June 2016
    One is that you could use 2 ground actors, one the Hero collides with and one that is just scenery. Layer the two together to get the effect you want.
  14. Checking tables for Values quickly

    Armelline
    by Armelline · June 2016
    Annoyingly I had to make a keyboard in order to demo this properly, but perhaps someone will find my 1 actor keyboard handy (Image)
  15. Wondering if this is possible

    tatiang
    by tatiang · June 2016
    I don't quite understand. You want the hero actor to collide with the ground actor but be slightly below it? If so, just make an invisible actor the same size as the ground actor but slightly below
  16. Wondering if this is possible

    Braydon_SFX
    by Braydon_SFX · June 2016
    You want the actor to collide with the ground as it is pictured?
  17. Wondering if this is possible

    whycali
    by whycali · June 2016
    Can you please let me know if this is possible. I haven't really found anything on it so I wanted to check with the community. Thanks in advanced for any input.
  18. Move vs Velocity vs Interpolate

    NNterprises
    by NNterprises · June 2016
    However, all of my actors needed to be moved have collisions associated with them, therefore I must keep moveable CHECKED.
  19. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    @RThurman right on the money!! Thanks!!
  20. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    Yes, I do. That custom keyboard changes the value of the text attribute "game.typedword". So I need to find that.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla