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  1. Random text in dialogue box

    Armelline
    by Armelline · June 2016
    I suggest you watch some of the great videos on using tables. @Braydon_SFX has a few I think.
  2. Checking tables for Values quickly

    Armelline
    by Armelline · June 2016
    You have a custom keyboard and text entry method set up?
  3. when is the steam and windows publishing coming??? i hope it comes soon.!! any news ???

    LumpApps
    by LumpApps · June 2016
    and I presume it would work good as native Windows .exe
  4. Something I work on meanwhile..

    BigDave
    by BigDave · June 2016
    I am really happy with how the levels play now.
  5. Checking tables for Values quickly

    Armelline
    by Armelline · June 2016
    I'm really not sure what you're trying to do. Perhaps break it down to one problem, outline it clearly, and see if people can help with that.
  6. Is there a REALLY simple IAP Tutorial floating around for Dummies.

    Armelline
    by Armelline · June 2016
    What method did you use for your IAP, the basic method or the full-feedback method?
  7. Hello

    imjustmike
    by imjustmike · June 2016
    HOWDY.
  8. POLAR ROLLOUT: Line-Drawing Action Physics Puzzler! [Upcoming]

    imjustmike
    by imjustmike · June 2016
    Love that trailer so much!
  9. Loop music specified amount of times then change

    gooner
    by gooner · June 2016
    (Quote)
  10. Loop music specified amount of times then change

    Socks
    by Socks · June 2016
    throw together your own timer to get that down to 1/60th/sec.
  11. Loop music specified amount of times then change

    gooner
    by gooner · June 2016
    PS - would you specify the length of song or is there a property I can find (like screen.width, or self.time, etc.)
  12. Random text in dialogue box

    Armelline
    by Armelline · June 2016
    Doing what you just said should work. Though it could potentially be done with 1 actor depending on exactly what you're trying to achieve.
  13. How to make score count only when ball enters from the top of the ring

    Armelline
    by Armelline · June 2016
    Your game wasn't keeping score for a lot of reasons. The file I attached shows you how to make it keep score. And have the ball go in front of/behind the net properly. Did you look at it?
  14. How to make score count only when ball enters from the top of the ring

    wongj19
    by wongj19 · June 2016
    How can I limit it to one active ball at a time? Is that why my game isn't keeping score? Thanks (Image)
  15. Checking tables for Values quickly

    fmakawa
    by fmakawa · June 2016
    not have a "contain", unless I do a "does not contain: = 0? I off course cant treat the table as an attribute like I did the text attributes with the word list. hmm. Frankl
  16. Random text in dialogue box

    KevinCross
    by KevinCross · June 2016
    You would need to store the random number in an attribute because each time you call that code it picks a different random number so the title and the main text would be different each time and won't
  17. How to make score count only when ball enters from the top of the ring

    Armelline
    by Armelline · June 2016
    You'll need to do some work on the balls, particularly limiting them to 1 active at a time, but this is one way to do what you want. If you need multiple balls active at the same time, it'll get a lit
  18. JET Soccer

    wongj19
    by wongj19 · June 2016
    @GreenfroggGames sick game!!! How much did it cost to upload game to android and iOS stores? Also how long does it take for each to upload?
  19. Random text in dialogue box

    Baccarda
    by Baccarda · June 2016
    thank you guys. it works like a charm.
  20. Checking tables for Values quickly

    Armelline
    by Armelline · June 2016
    A lot of @tshirtbooth's tutorials are out of date now since the introduction of the extra table and string functions. Which tutorial did you use?
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