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  1. Tips & tricks - what would you like to see

    Franto
    by Franto · November 2015
    @gattoman I heard that within the actor, it's top to bottom, but on the layers, it's bottom to top.
  2. Tips & tricks - what would you like to see

    Gnarly
    by Gnarly · November 2015
    I will have to test this but always assumed code is run top to bottom..........
  3. My soundtrack. Tell me what you think

    BigDave
    by BigDave · November 2015
    I would start quicker with the jingle on top as we just listend to a bunch of base beats before "not again..start the melody"
  4. Random Quotes / Need help with resetting once table deletes all rows

    Hopscotch
    by Hopscotch · October 2015
    @ctwllc the rule should be at the top, in the actor which cycles through the table.
  5. Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)

    Mobile-Game-Graphics
    by Mobile-Game-Graphics · October 2015
    * File Types: 1 Layer PNG
  6. Does Game Salad publish to Nexus Player (Android TV) and support the ASUS Gamepad?

    Hymloe
    by Hymloe · October 2015
    Android phone and Mac desktop for players WITH a gamepad seems like a fringe market (but one I should still check out). I could ship my top down game to both platforms with gamepad support along with
  7. Does Game Salad publish to Nexus Player (Android TV) and support the ASUS Gamepad?

    Hymloe
    by Hymloe · October 2015
    Obviously, it's a new platform... and I love that you guys are focussing on stability, and bug fixes, and adding in the top ranked Feature Requests, etc. That's awesome!
  8. Change the order that apps are displayed in appstore?

    8bitninja
    by 8bitninja · October 2015
    Does anyone know if it's possible to change the order that apps are displayed in the apple appstore? So if someone clicks on the developers name, they would see your latest apps at the top of the list
  9. Ten Years Left - coming soon(ish)

    jonmulcahy
    by jonmulcahy · October 2015
    On top of that, of the 10 components, 6 of them can come in a random order:
  10. Change hero animations when a powerup attribute is true

    Ferry Hardest
    by Ferry Hardest · October 2015
    Destroy Actor
  11. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    Socks
    by Socks · October 2015
    Here's a small section chopped out of the full-res files, top left (left) and top right (right):
  12. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    SLOCM3Z
    by SLOCM3Z · October 2015
    @RossmanBrothersGames I have always scaled my images up to about 5 times the needed size and they look great! @Socks thanks for showing me that! Tis really cool! And the top left looks VEEEERY, slight
  13. Screen Size for Pixel Art, Theory, correct me if I am wrong.

    Socks
    by Socks · October 2015
    Top - a 48 x 48 pixel image - each pixel has been doubled, so the blue and black vertical lines are 2 pixels wide (x2) in the original asset - applied to a 24 x 24 pixel actor.
  14. Does Game Salad publish to Nexus Player (Android TV) and support the ASUS Gamepad?

    Hymloe
    by Hymloe · October 2015
    I was at Unite Melbourne and GCAP (Australia's GDC) this last weekend (absolutely amazing), and I scored myself a Nexus Player and the ASUS Gamepad.
  15. cutting images from sprite sheets

    Gnarly
    by Gnarly · October 2015
    (Quote)
  16. cutting images from sprite sheets

    Hopscotch
    by Hopscotch · October 2015
    To get around it, I would suggest cutting each frame and placing it on a separate layer.
  17. A Long Way Home RELEASED on Steam!!

    jonmulcahy
    by jonmulcahy · October 2015
    I'm about 50% of the way there to getting into the top 100, so please give it a vote or retweet! (Image)
  18. Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer

    dgackey
    by dgackey · October 2015
    There's more top secret stuff in the works that's a bit too early to talk about yet, too, but I wanted to let you all know about these two big upcoming features.
  19. Smoother VectorToAngle

    Socks
    by Socks · October 2015
    That should work fine, all you need to player to be able to do is to drag a longer line.
  20. Smoother VectorToAngle

    app_sauce
    by app_sauce · October 2015
    in the same manner. So if the ball is at the top of the screen the player would not have to drag their finger passed the ball in order to shoot it down to the bottom of the screen. I guess I will
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