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I need a objectspawner spawn actors on the bottom of my screen going to the top of screen?
by mmreyes12 ·I have got past the last part but now my actors that spawn from object spawner go in straight line and i have it set as random(self.position.x-960)(self.position.x+960) help? -
How can I make a boat
by tatiang ·To make a boat (or any actor) move, use the Move behavior. To drop an anchor (or any actor), use the Spawn Actor behavior to place the anchor on-screen and then have a Move behavior in the anchor act -
The Bitmap Brothers: Universe on Kickstarter
by gyroscope ·"A unique and lavishly produced history of the visionary British software house, created by videogame history publisher Read-Only Memory" -
How may actors can I have in ACTORS TAB ready for spawning (not in the scene)
by tatiang ·One way to spawn actors with different images is to change a text game attribute value right before the spawn actor behavior and then in the spawned (prototype) actor, change self.Image to that attrib -
How may actors can I have in ACTORS TAB ready for spawning (not in the scene)
by AlchimiaStudios ·This is true, most games won't even get close to a 1000, but if it's extremely complex it is possible, even with spawning systems/image changing systems in place. (Image) -
Spawn actors on pre made boards/maps
by Saltydog86 ·I have a game that I have been working on that takes a little bit of gameplay from an old Sega game called Pengo. I want to be able to push actors (blocks) that will be spawned on each level over a bo -
Hexagon, Square or Circle
by Socks ·(Quote) -
Hexagon, Square or Circle
by Summation ·I wonder if you can use this pattern to spawn a bunch of spawners which will ultimately form a hex grid? -
Actor checks for avaliable space
by Socks ·Spawn an invisible utility actor that seeks out the position, when located it spawns the main actor into a 'safe' location - the utility actor is set so that it does not collide with (so will not move -
Actor checks for avaliable space
by GamingtilDawn ·He suggested making a table that had all the spawn points I want. That's alot os points to add to the table. (Image) -
Actor checks for avaliable space
by GamingtilDawn ·Ok thank you that did work. Only thing now is when it does spawn on another actor, it changes locations but kind of flashes (like a glitch), then moves both actors. -
Actor checks for avaliable space
by Braydon_SFX ·An easy work around is to spawn the actor and then evaluate if it's overlapping something. For example, in your spawned actor create a rule that states: -
Spawn/Destroy/Spawn/Destroy...
by kreso123456 ·I just change it a bit because i need my actores to spawn at the right XandY and not randomly but that is it!! THANK YOU VERY MUCH you are awesome! (Image) -
Spawn/Destroy/Spawn/Destroy...
by JimmyMesser ·Then spawn when the integer is = 1 -
Spawn/Destroy/Spawn/Destroy...
by Summation ·You could make the spawned actors' existence contingent upon a game level attribute like 5alive. -
Spawn/Destroy/Spawn/Destroy...
by kreso123456 ·I have one actor (button) that when is pressed he spawns 5 new actors. And now i can't figure out how to make when i press again that actore (button) to destroy those 5 spawned actors. -
using codes to redeem prizes
by Summation ·It's just a normal "cheat code" as opposed to a unique thing that only friends can do. -
Random generation help
by happygfish ·Is game salad Capable of random generation? i want to be able to spawn in blocks of terrain randomly can I do this and how -
Use two constrains
by tatiang ·* Unlock one of the actors (the player or the portal) in the scene and access the other actor's self attributes through the Current Scene-->Layers-->[layer name]-->[actor name] se -
Shooting at enemies
by Braydon_SFX ·The character and the wand can be one actor and you can spawn the "magic" actor from inside the main character actor. Inside your magic actor, you can set the linear velocity x or y