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  1. I need a objectspawner spawn actors on the bottom of my screen going to the top of screen?

    tatiang
    by tatiang · May 2015
    What do you have set to those values? Can you post a screenshot of the Spawn Actor behavior? Is the spawner actor unlocked on the scene (double-click on it to check; if it's locked, leave it be)?
  2. I need a objectspawner spawn actors on the bottom of my screen going to the top of screen?

    mmreyes12
    by mmreyes12 · May 2015
    I have got past the last part but now my actors that spawn from object spawner go in straight line and i have it set as random(self.position.x-960)(self.position.x+960) help?
  3. How can I make a boat

    tatiang
    by tatiang · May 2015
    To make a boat (or any actor) move, use the Move behavior. To drop an anchor (or any actor), use the Spawn Actor behavior to place the anchor on-screen and then have a Move behavior in the anchor act
  4. The Bitmap Brothers: Universe on Kickstarter

    gyroscope
    by gyroscope · May 2015
    "A unique and lavishly produced history of the visionary British software house, created by videogame history publisher Read-Only Memory"
  5. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    tatiang
    by tatiang · May 2015
    One way to spawn actors with different images is to change a text game attribute value right before the spawn actor behavior and then in the spawned (prototype) actor, change self.Image to that attrib
  6. How may actors can I have in ACTORS TAB ready for spawning (not in the scene)

    AlchimiaStudios
    by AlchimiaStudios · May 2015
    This is true, most games won't even get close to a 1000, but if it's extremely complex it is possible, even with spawning systems/image changing systems in place. (Image)
  7. Spawn actors on pre made boards/maps

    Saltydog86
    by Saltydog86 · May 2015
    I have a game that I have been working on that takes a little bit of gameplay from an old Sega game called Pengo. I want to be able to push actors (blocks) that will be spawned on each level over a bo
  8. Hexagon, Square or Circle

    Socks
    by Socks · May 2015
    (Quote)
  9. Hexagon, Square or Circle

    Summation
    by Summation · May 2015
    I wonder if you can use this pattern to spawn a bunch of spawners which will ultimately form a hex grid?
  10. Actor checks for avaliable space

    Socks
    by Socks · May 2015
    Spawn an invisible utility actor that seeks out the position, when located it spawns the main actor into a 'safe' location - the utility actor is set so that it does not collide with (so will not move
  11. Actor checks for avaliable space

    GamingtilDawn
    by GamingtilDawn · May 2015
    He suggested making a table that had all the spawn points I want. That's alot os points to add to the table. (Image)
  12. Actor checks for avaliable space

    GamingtilDawn
    by GamingtilDawn · May 2015
    Ok thank you that did work. Only thing now is when it does spawn on another actor, it changes locations but kind of flashes (like a glitch), then moves both actors.
  13. Actor checks for avaliable space

    Braydon_SFX
    by Braydon_SFX · May 2015
    An easy work around is to spawn the actor and then evaluate if it's overlapping something. For example, in your spawned actor create a rule that states:
  14. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    I just change it a bit because i need my actores to spawn at the right XandY and not randomly but that is it!! THANK YOU VERY MUCH you are awesome! (Image)
  15. Spawn/Destroy/Spawn/Destroy...

    JimmyMesser
    by JimmyMesser · May 2015
    Then spawn when the integer is = 1
  16. Spawn/Destroy/Spawn/Destroy...

    Summation
    by Summation · May 2015
    You could make the spawned actors' existence contingent upon a game level attribute like 5alive.
  17. Spawn/Destroy/Spawn/Destroy...

    kreso123456
    by kreso123456 · May 2015
    I have one actor (button) that when is pressed he spawns 5 new actors. And now i can't figure out how to make when i press again that actore (button) to destroy those 5 spawned actors.
  18. using codes to redeem prizes

    Summation
    by Summation · May 2015
    It's just a normal "cheat code" as opposed to a unique thing that only friends can do.
  19. Random generation help

    happygfish
    by happygfish · May 2015
    Is game salad Capable of random generation? i want to be able to spawn in blocks of terrain randomly can I do this and how
  20. Use two constrains

    tatiang
    by tatiang · May 2015
    * Unlock one of the actors (the player or the portal) in the scene and access the other actor's self attributes through the Current Scene-->Layers-->[layer name]-->[actor name] se
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