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cutting images from sprite sheets
by Gnarly ·(Quote) -
cutting images from sprite sheets
by Hopscotch ·To get around it, I would suggest cutting each frame and placing it on a separate layer. -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·I'm about 50% of the way there to getting into the top 100, so please give it a vote or retweet! (Image) -
Coming Real Soon Now (tm): Polygonal Collision & App Store GS Viewer
by dgackey ·There's more top secret stuff in the works that's a bit too early to talk about yet, too, but I wanted to let you all know about these two big upcoming features. -
Smoother VectorToAngle
by Socks ·That should work fine, all you need to player to be able to do is to drag a longer line. -
Smoother VectorToAngle
by app_sauce ·in the same manner. So if the ball is at the top of the screen the player would not have to drag their finger passed the ball in order to shoot it down to the bottom of the screen. I guess I will -
Gamesalad and Random Number Generation - Let's Science!
by Deviros ·numbers, over time, usually leaning toward the top end of the spectrum. This is quite frustrating, and I would tend to perceive, even with a random (0,1) generator, that the generator was favoring 1 -
Simplest thing ever
by Gnarly ·Destroy -
Simplest thing ever
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Top Scares
by superbullet ·Greetings, Gamesalad-ineers the new game is called Top Scares based off the five nights at freddy's genre. -
spawnning an actor at the top of the scene
by Socks ·You want to spawn at actor at the top of your scene ? -
spawnning an actor at the top of the scene
by digitalzero ·i was trying to figure if theres a way to spawn the actor at the top of the scene... i know i could use another game attribute and calculate it that way but i dont want to have to do that for every sc -
Falling Snow effect , Particles and Performance
by RabidParrot ·The movement of the snow really depends on the particle behavior and the layer that the snow is on. Is it scrollable or not scrollable? -
Falling Snow effect , Particles and Performance
by RabidParrot ·(Quote) -
Falling Snow effect , Particles and Performance
by Socks ·If I understand this correctly (and I'm going to guess your project is iPad landscape) this is very inefficient, you have particles spawning across the entire 13,000 pixel range when you can only see -
Page not found -Gamesalad Home
by CodeWizard ·Yeah, we're aware of the problem. Top men are on the job. -
Is there a way to make scenes random without repeating?
by J's Junction ·PhilipCC - I will definitely search for it. Thanks! Off the top of my head I am thinking I would have to give each scene an attribute and work that into the table. -
Seed for grid based level
by Hopscotch ·You mentioned up top the user would enter these? It all depends on how you aim to use and distribute these. -
Bubbles moving bottom-to-top
by Socks ·a small element like a change in rule order or layer order or the fact that you have Facebook or Photoshop open in the background and therefore using CPU (or whatever) and all sorts of strange things -
Bubbles moving bottom-to-top
by Paxton ·* First bubble moves up, and when it reaches Y200, it triggers the spawning of another bubble at Y-70. Why it doesn't work: it appears to work at first, but after a few seconds when the bubble speed i