-
Table writing FPS
by The_Gamesalad_Guru ·I wasn't talking about all interactions or every interaction. I know some people think that if it doesn't stay pinned a 60fps 100% of the time there is something wrong. This was the point I was making -
Problem with Chartboost reward video
by The_Gamesalad_Guru ·Unless your app is live on a store you need to be in test mode. -
We need a pathfinder tutorial!!!
by jay2dx ·Yeah what I meant was not enough to make a similar game to release and capture the traffic, I was going for a more Crossy road style pacman game actually, just found it too hard, I actually think it w -
FIXED: GameSalad is borderline unusable on the newest El Capitan Version (10.11.5)
by davebc15 ·I agree with you. However, most of my students have little to no experience with programming or making apps. That's why GS is such a wonderful tool for education - it allows kids the experience of cr -
Physics editor doesn't work anymore?
by AlchimiaStudios ·Yeah make sure you point to the folder containing the plugin (and create one if needed) not the plugin itself. -
FIXED: GameSalad is borderline unusable on the newest El Capitan Version (10.11.5)
by Danyowell ·to use the software ever since. Disappointing doesn't even begin to describe it. -
Physics editor doesn't work anymore?
by Strox ·I think the problem is that the folder to be selected is not GameSalad folder that was downloaded . You must create a new folder, which you put the downloaded folder in, and then select the new folder -
Processing, Timers and GS
by Socks ·Without seeing the code it's pretty much impossible to guess what the issue might be. -
FIXED: GameSalad is borderline unusable on the newest El Capitan Version (10.11.5)
by 3absh ·I hope you realize the delay in fixing this bug could utterly destroy your reputation. -
Game developer and art designer wanted (paid work)
by Socks ·(Quote) -
Processing, Timers and GS
by tatiang ·That should give you: -
Processing, Timers and GS
by Socks ·Make an actor - give it the rules you wish to test - and preview it to see how it responds. -
Processing, Timers and GS
by fmakawa ·I tried and nothing was panning out properly hence all the questions so I could truly understand. When you say it triggers after 5 seconds are you it start counting its own 5 secs after 5 secs a la @A -
Finding the final velocity of an actor colliding with another actor?
by xxxpanheadxxx ·screen and slap an actor. Your score would be how fast you hit the actor. How would I go about measuring the final collision velocity and display it to text? -
Processing, Timers and GS
by Hopscotch ·that is not really measurable, but, GS can do a LOT within one draw-frame (cycle), which is about 0.02 seconds. -
Processing, Timers and GS
by Socks ·What happened when you tested this very easy to test idea ? (Image) -
Game developer and art designer wanted (paid work)
by imjustmike ·Wow, I always thought cloning was pretty bad with all the templates, but you're just out and out asking someone to rip off a game? Bold move. -
Processing, Timers and GS
by fmakawa ·within these parameter I have a few questions: How long does GS take to process each bit of instructions or run loops or search tables? Does it continue running additional code in the actor even if i -
Extended swipe down mechanic
by RocketBrain ·What i ended up doing is: -
GameCenter. Maximum number of leaderboards.
by Dues ·I think there is a maximum limit of 25 leaderboards so you have to go with all the times added together.