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• Custom Scene Editor WIP • Grid, Snap-To-Grid, Zoom, Multi-Select
by pjburnhill ·p.s. I tried the free version and it lists the projects and scenes fine but when I select a scene, none of the graphics are shown. All actors are in their correct position, scale and rotation but are -
Need some math Help with rotation.
by The_Gamesalad_Guru ·Okay so I have an object I need to rotate with an offset. I just need to pin the rotation spot at the top and do a simple change of angle around that point. Say move it to 20degs and stop. I'd like to -
Universal builds and parallax
by Village Idiot ·I've got custom fonts happening. My score appears in the top right corner of my landscape formatted game. I've applied the things that you've instructed to do – and the score works and repositions as -
Projects Going Corrupt
by sirtroll ·When I was making a game, my behaviors started not working on previews for some odd reason. I relised that I should just copy and paste all the attributes from my old game to a new one. After several -
Bug? Actor Destroying itself without any reason
by Franto ·If it is true about a bug regarding "off" rules, this could be the source, as I have off rules within the actor meant to destroy it when meeting certain conditions. -
Free Messaging, Offline Timers, Triggers - (setup in just 6 minutes) - Just in time for GS v1
by MentalDonkeyGames ·Would it be possible to show more than the top 10? -
Free Messaging, Offline Timers, Triggers - (setup in just 6 minutes) - Just in time for GS v1
by Hopscotch ·Currently if the player is not in the top 10 he/she would not be shown. It is a sensible request to want to be able to show the player where they rank and I will look into adding it. -
Free Messaging, Offline Timers, Triggers - (setup in just 6 minutes) - Just in time for GS v1
by MentalDonkeyGames ·-It says on the appformative website that it shows the top 10 names. Assuming a player is not in the top 10, is it possible to display how high the player is on the leaderboard? -
Jump The Heads On Android !
by Bellow ·Thank you for your support. Jump the Heads get 98. Place on the google play top new free hurrah -
How to destroy an actor right when another actor is destroyed?
by hamzawesome ·(Quote) -
Linear Velocity causing bounce. Bounciness is set to 0.
by crestwoodgames ·All the way back to the top. -
Gumball Catch now available at the Apple App Store!
by mhedges ·Catch the gumballs in this fun action game! Slide the cup left and right to catch the falling gumballs. The more you catch, the quicker the gumballs will be released from the top of the screen. -
Can I touch a button without seeing a slight lag in scrolling movement?
by Socks ·The lag will be cause by either the way you have your code set up, the layer order or an interaction between the two. -
How to destroy an actor right when another actor is destroyed?
by Moik ·1) make a new Boolean variable "Destroyed" for the invisible actor and set it to false. -
How to destroy an actor right when another actor is destroyed?
by hamzawesome ·I have two actors that overlap each other: one is the main actor, the other is the invisible actor. Whenever the invisible actor collides with an enemy actor, the invisible actor is destroyed, but I a -
Special collision shapes
by Armelline ·(Quote) -
Special collision shapes
by henri.goldsmann ·In regards to the font, I believe there is a workaround. Have you tried creating your text in layer in PS and without background, save as PNG and then import into GS as an image? -
Mac Creator 1.0.0 is available
by birdboy ·Personally I think it's time for some sort of information about the next months and the future in general. We were always told that we have to vote on features that we want. Now we've seen the introdu -
Special collision shapes
by henri.goldsmann ·Yes Sema, good point. I mean even an '8' shape would be good, with the top circle smaller. I mean, there are many shapes we can think of (submit, or perhaps be able to upload) that can be used by all -
Camera Offset problem
by HappyKat78 ·Ah, I actually realized that my ScreenSensor Actor needed to be on the same layer as the actor it's sensing as it can't collide with a scrollable actor if it's in a non-scrollable layer.