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I need help with basic game elements.
by Thunder_Child ·(Quote) -
Mac Release 0.13.44 is available (OS X 10.11 El Capitan Fixes)
by Spalding004 ·Go to bugs.gamesalad.com, click NEW at the top, then CREATOR and then fill out the form to describe your issue, and upload your demo there as well. Make sure you tell them to run the demo more than o -
I need help with basic game elements.
by Armelline ·Rules and behaviours will normally be run from top to bottom. GameSalad does NOT guarantee order of execution, though, so if you must have x happen before y, you need to force it using a rule or timer -
I need help with basic game elements.
by Icebox ·im kind of confused with something , i saw videos that say that the rules trigger from top to bottom and i saw posts that say rules trigger from bottom to top, which one comes first ? -
Need Help With Accelerometer!
by IsaacPhoenix ·you need to rotate the screen till its at the top. I set it up with a rule for three attributes. When the actor, location, and x or y accelerometer (always set to 1 or -1) match up it goes repeats -
Tricky iOS Universal App Ad Question
by pHghost ·(Quote) -
Tricky iOS Universal App Ad Question
by Thunder_Child ·I agree that when the device determines the oreintation...the ad will end up viewed top or bottom...I would not EXPECT it to display sideways. -
Attribute groups?
by Franto ·And it was recently said by a GS programmer that attributes don't work top to bottom like some other programs, but rather use a notification system{although the lines of code running through actors mi -
Change actor velocity at spawn, bounce/collision glitch? [SOLVED]
by Socks ·the first ball) - it will land neatly on the top of the first ball, even after bouncing for a while, whereas in the real world things are a bit noisier, factors like the quality of the surface (even -
Hud and Scene coordinates - Can they talk?
by Socks ·(Quote) -
Hud and Scene coordinates - Can they talk?
by HappyKat78 ·instructions right. But as the arrow in the hud layer sees itself on different coordinates as the object in the scene I thought that might be why it's not working? -
Reverting actor when returning to scene after destroying it
by tatiang ·It sounds like you're changing the value of one or more attributes and you have rules that destroy the tabs actors based on the value of those attributes. If you don't want the tabs to be destroyed, -
Hud and Scene coordinates - Can they talk?
by HappyKat78 ·Thanks Socks. The trouble I've had though is that the coordinates in the HUD layer are not related to the scene, but rather the position within the screen size / camera. For example, let's say my sc -
Hud and Scene coordinates - Can they talk?
by Socks ·The above will get the arrow on your non-scrollable HUD to point to the object on the scrollable layer. -
Hud and Scene coordinates - Can they talk?
by Socks ·(Quote) -
Hud and Scene coordinates - Can they talk?
by HappyKat78 ·I'm trying to get an icon in the hud point to an object on the scene, but it looks like the coordinates of the hud (defined as a non-scrollable layer) refer to the screen size not the scene size. To -
spawnning an actor in back layer (scrollable layer)
by Armelline ·While this is absolutely true, the word layer in GameSalad is a bit of a misnomer. Each actor is on its own Photoshop "layer", and the "layers" in GameSalad are mor -
spawnning an actor in back layer (scrollable layer)
by tatiang ·Actors are ordered within each layer from front to back. Think of a layer in Photoshop, Illustrator, etc., with objects (in this case actors) that are stacked on top of each other. When you spawn in -
spawnning an actor in back layer (scrollable layer)
by Socks ·Agreed ! I just thought I'd throw that idea into the mix, but yes a spawner can only spawn to its own layer. -
spawnning an actor in back layer (scrollable layer)
by Armelline ·Technically, that's still spawning the actor on the layer the spawning actor is on (Image)